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Re: Questions Re: My Mod
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Kana |
Re: Questions Re: My Mod
Is it possible to make a single weapon that both destroys and creates a planet in a single shot?
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Re: Questions Re: My Mod
You can make a component that does both, but it won't be related to the weapon properties, and the player will only get to pick one function to use at a time.
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Re: Questions Re: My Mod
Anyway to set it to destroy it's self after two uses instead of one?
Oh and I've tried loading my "Terrenesi Tech" racial trait and some of my Weapons tech in the tech areas, plus the components into the devnull mod yet when I try to load it it says. "Can not load blablahblah data/components.txt" How do I fix this so that I can test out the tech? |
Re: Questions Re: My Mod
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Try adding a double-blank line to the file (start in the middle) and do a binary search to find the offending component. (If the game loads, the bug is after the blank, if not, it is before) I'd check the merge point of the two sets of components. Odds are that's where the problem is. If not, try the binary search until you get a more detailed error, or nail down the bad component. |
Re: Questions Re: My Mod
How do I do a binary search? (I know sounds stupid for a guy trying to make a mod but I'm learning how to script in components and race traits by making the mod so please bare with me http://forum.shrapnelgames.com/images/smilies/happy.gif)
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Re: Questions Re: My Mod
Start in the middle
your test tells you the bug is either up or down from this position. Ignore the half that you now know is OK, and try again from the middle of the remainder. Each test removes half the remaining possibilities, and you very quickly get down to just one left. |
Re: Questions Re: My Mod
Well I fixed that the only problem is now I can't get the Terrenesi weapons or engines to appear on the components list of the game, even though I've set them up under a legit tech area that IS recognized?
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Re: Questions Re: My Mod
Uncheck the "show only latest".
If you've got conflicting family numbers, they'll be hidden. Also look for any extra double-blank lines above those weapons in the components file. |
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