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Re: what has never been wished for
Now that I have checked, it does not quite work indeed. I think I had trouble with the research before, so the easiest solution would probably be to give the spell to your nation. You could either do it via a specific map (it works), or by making Wish a nation-specific spell (I never tried that, but it *should* work).
I am not sure what is the problem with the research level though. The spell shows up just fine in the spell list, but cannot be cast, even when all the prerequisites are met. |
Re: what has never been wished for
http://forum.shrapnelgames.com/images/smilies/frown.gif I knew I should have tested it. (I PMed help that apparently didn't work either.)
Maybe we should ask for more user-intuitive modding tools or even, http://forum.shrapnelgames.com/images/smilies/eek.gif, a real program from which we choose what we want to do for what... |
Re: what has never been wished for
Quote:
Thinktank: Did you start a new game with the altered wish? I think spells get added to the spellbook when you reach a certain level. In other words if you have passed lvl 1 research when you implement the wish change you will not get the modified lvl 1 wish. |
Re: what has never been wished for
I.UNDERSTAND. MUST.MAKE.PROGRAM. MUST.MAKE.PROGRAM.
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Re: what has never been wished for
I think that the #researchlevel does not work when the attribute is 0. Then it seems to disable that spell, shows on the list but you can't cast it. Command #researchlevel 1 works just fine.
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Re: what has never been wished for
Thanks tka, that seemd to be the problem, for whatever reason.
This works for me now: #modname "Cheap Wish" #description "Makes WISH really cheap in order to experiment" #Version 0.1 #selectspell "wish" #fatiguecost 100 #researchlevel 1 #pathlevel 0 1 #end Wish now shows up as an astral-1 spell costing 1 pearl, requiring Alt-1. thanks much |
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