.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   What I Did Today (http://forum.shrapnelgames.com/showthread.php?t=22109)

Atrocities December 24th, 2004 03:07 AM

Re: What I Did Today
 
Nope, didn't make a differance. http://forum.shrapnelgames.com/images/smilies/frown.gif

Aiken December 24th, 2004 03:20 AM

Re: What I Did Today
 
And how it should look?
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file.

Phoenix-D December 24th, 2004 03:26 AM

Re: What I Did Today
 
Quote:

Atrocities said:
Nope, didn't make a differance. http://forum.shrapnelgames.com/images/smilies/frown.gif

This is why we need the DOGA file..

Atrocities December 24th, 2004 03:33 AM

Re: What I Did Today
 
1 Attachment(s)
Here is the 9472 Battleship image in DOGA format with the textures I used.

After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. http://forum.shrapnelgames.com/images/smilies/frown.gif But at least its imported.

I have to find the direct3d import module for 3ds Max.

Hugh Manatee December 24th, 2004 03:52 AM

Re: What I Did Today
 
This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll.

Phoenix-D December 24th, 2004 04:01 AM

Re: What I Did Today
 
1 Attachment(s)
Quote:

Atrocities said:
Here is the 9472 Battleship image in DOGA format with the textures I used.

After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. http://forum.shrapnelgames.com/images/smilies/frown.gif But at least its imported.

I have to find the direct3d import module for 3ds Max.

I'll fiddle with this tommorow, then. http://forum.shrapnelgames.com/images/smilies/happy.gif Need to get the needed programs reinstalled.

EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect..

Aiken December 24th, 2004 04:20 AM

Re: What I Did Today
 
1 Attachment(s)
I'm not sure about an hour of work, but ...
[cleanup]

Phoenix-D December 24th, 2004 04:23 AM

Re: What I Did Today
 
I got the ship into Starfury with no problem AT. Doesn't look like its causing any slowdown, oddly enough.

Aiken December 24th, 2004 06:03 AM

Re: What I Did Today
 
Maybe because it has only 1700 polygons?

Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized http://forum.shrapnelgames.com/images/smilies/frown.gif

boran_blok December 24th, 2004 06:53 AM

Re: What I Did Today
 
http://web.axelero.hu/karpo/


3D file converter, shareware, but supports the DOGA format, dunno if it's of any help tho.


All times are GMT -4. The time now is 04:21 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.