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Re: What I Did Today
Nope, didn't make a differance. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: What I Did Today
And how it should look?
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file. |
Re: What I Did Today
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Re: What I Did Today
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Here is the 9472 Battleship image in DOGA format with the textures I used.
After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. http://forum.shrapnelgames.com/images/smilies/frown.gif But at least its imported. I have to find the direct3d import module for 3ds Max. |
Re: What I Did Today
This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll.
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Re: What I Did Today
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EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect.. |
Re: What I Did Today
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I'm not sure about an hour of work, but ...
[cleanup] |
Re: What I Did Today
I got the ship into Starfury with no problem AT. Doesn't look like its causing any slowdown, oddly enough.
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Re: What I Did Today
Maybe because it has only 1700 polygons?
Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: What I Did Today
http://web.axelero.hu/karpo/
3D file converter, shareware, but supports the DOGA format, dunno if it's of any help tho. |
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