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Re: DOWW2 - Alpha release
That'd be great! I'll try to have the new Version ready by then http://forum.shrapnelgames.com/images/smilies/happy.gif
Hmm, don't really care about the blocking, but since the finished mod will also have airplanes, which would, to be realistic, be able to travel 'through' forests. Blocking vision, I suppose so, if they are dense? Well, that's your call, whatever you had in mind for xerathul will do fine for DOWW2 as well http://forum.shrapnelgames.com/images/smilies/wink.gif Hmm, come to think of it, I'll probably give airplanes an ehereal movement flag, since they would be able to fly over buildings, while bullets can't... In that case, you can do with that whatever you had in mind for xerathul as well http://forum.shrapnelgames.com/images/smilies/happy.gif . Just make sure air units can pass water, that's one of my main gripes over the town of Nurtred map, in DOWW2, at least, doesn't really matter in the original module http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: DOWW2 - Alpha release
Christmas holiday was way too short this year (since newyear and christmas were in the same week) It seems we have to make up for lost time though, so I've had to work a lot of extra hours the Last two days and I'm afraid the rest of the week won't be better. I'll try and finish the map this weekend.
Oh, and happy new year everyone http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: DOWW2 - Alpha release
hey, take your time, I just managed to finish the conVersion program (well, formations(=monsterGroups) still need work), and now I have to go through the long process of altering 250 weapons&250 vehicles as the program can't do EVERYTHING on it's own http://forum.shrapnelgames.com/images/smilies/frown.gif
... Then there's also 250 german vehicles & weapons... Argh!! Although I won't be needing all of those. edit : yeah, happy (belated) newyear!! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: DOWW2 - Alpha release
Wow.... 250 weapons and vehicles http://forum.shrapnelgames.com/images/smilies/shock.gif... that certainly sounds like a lot of work...
In other news: after trying long and hard (most attempts caused errors)I've managed to import a character from another module into the dowwII module http://forum.shrapnelgames.com/images/smilies/laugh.gif. Twurckle the fighter has now begun taking on the sovjet tanks, armed only with his short sword and platinum shovel (+74% attack ability). The shovel seems suprisingly effective so far http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: DOWW2 - Alpha release
Hmm, my thief from the christmas module didn't seem to take those anti tank guns very well http://forum.shrapnelgames.com/images/smilies/happy.gif Lol, didn't know you could import characters unavailable in the module itself (didn't get any errors here), even carrying items not available in the module itself...
And yes, it IS hard work http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: DOWW2 - Alpha release
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Well, here we have a small test version of DOWW2, if not too many oddities come up I can start to correct the items&monsters manually where necessary and move on http://forum.shrapnelgames.com/images/smilies/happy.gif
Filesize is a measly 477kb, I removed all monster gfx&sounds (pure test version), that's why I'll keep the previous version as well. other changes check the readme : Alpha 0.2 : Test version Released for testing the Steel Panthers OOB to DO data converter program. + Added a store & money + Added doctrines + New weapon classes + Added a little story http://forum.shrapnelgames.com/images/smilies/happy.gif + Changed fuel graphic (Thanks to Darkstar for the suggestion) + Various alterations to the classes + For testing, descriptions have been replaced with useful info about the monster in question : Type : Type as used in SP:WAW (tank, aircraft, artillery, ...) LR : Lightning Resistance (AT weapon resistance) MR : Magic Resistance (MG weapon resistance) Speed : obvious - No weapon/movement/death sounds anymore (reduced filesize, test version) - No unique monster gfx (don't have a pic for all of them yet) - Ammo system changed (for worse, IMO, but a lot easier for me http://forum.shrapnelgames.com/images/smilies/happy.gif ) - Fortifications are able to move, due to a game limitation. - Aircraft can travel through walls - Some conversion errors, garbage in item names & such... download&extract to your main DO folder, remember to backup your spells.bmp file if you made your own alterations to it. Hope it works, have fun! |
Re: DOWW2 - Alpha release
BTW, Did you know I was on the Dev Team that did the graphics for Steel Panthers? I made quite a few of those tanks and terrain tiles. Just thought you'd like to have this info. My name is even in the credits. It was the first commercial game That I got credit for. It was lots of fun to work with Gary Grigsby. (Even if my only contact with him was on the phone a few times.)
Anyway, nuf said, Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: DOWW2 - Alpha release
lol, didn't know that, I was rather amused yesterday when I noticed toyimp.com had both DO and SP:WAW on his gamelist, and now this http://forum.shrapnelgames.com/images/smilies/happy.gif
Guess it was only a matter of time before someone combinded them http://forum.shrapnelgames.com/images/smilies/wink.gif Oh yeah, which steel panthers was it you worked on? the first one? |
Re: DOWW2 - Alpha release
Yup, the Original Steel Panthers is the one I worked on. Although, SP2 used prety much all the same graphics as the first with only a few extras. So I guess that you can say the I worked on both. I also worked on Age of Rifles 2 at that time.
I looked at SP:WaW and it looks like my graphics are still in there, although they do have a LOT more stuff added in WaW. Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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