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-   -   MOD.MAKING.PROGRAM (http://forum.shrapnelgames.com/showthread.php?t=22233)

PrinzMegaherz January 7th, 2005 12:19 PM

Re: MOD.MAKING.PROGRAM
 
Sounds all interesting, give me some time to read trough the stuff

Arralen January 7th, 2005 12:28 PM

Re: MOD.MAKING.PROGRAM
 
Some more about Tcl/Tk

[internet]
www.tcl.tk
www.self-tcl.de

Tcl-Coach (German only)[Editor,Wrapper, training course]
http://www.medienzentrum-ansbach.de/inf/download.htm
.. scroll down to the bottom. It's pretty self-explaining (help) http://forum.shrapnelgames.com/images/smilies/wink.gif

Tcl-Tutor (english) [training course]
http://www.msen.com/~clif/TclTutor.html

[Book] "Welch, Practical Programming in Tcl/Tk, 4th Ed."
it's a bit pricey, though.

rylen January 7th, 2005 08:16 PM

Re: MOD.MAKING.PROGRAM
 
I've been writing a mod maker in C# .NET. Mostly it's been a learning exercise -- how to play w/ .NET, how to manage tabs, how communicate b/w different "controls." I hope to post the basic Version some time soon.

A lot of my time has gone into understanding the .NET GUI. If you write a simple text based MAD-LIB modder, it would take less time, be within modest JAVA capabilities, and be fairly portable.

Rylen

Ygorl January 7th, 2005 08:27 PM

Re: MOD.MAKING.PROGRAM
 
Another thing that would sure be nifty is if the good developers would teach us how to access all the data from the game itself. Not only would this save an enormous amount of work, but when things changed in future patches the modding software would automatically change with it.

Endoperez January 8th, 2005 11:40 AM

Re: MOD.MAKING.PROGRAM
 
Ygorl: be careful about what you wish for: an example of a bad wish's results.

Divine Wrath is never nice!


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