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-   -   Optimal Equipment for Water Queens (http://forum.shrapnelgames.com/showthread.php?t=22285)

Boron January 10th, 2005 08:05 AM

Re: Optimal Equipment for Water Queens
 
Quote:

Taqwus said:
Lycantropos? Doesn't that force instant Berserk, which prevents the casting of Quickness? Added to that, there's the drawback of eventually turning into a skinshifter.

Against indy tritons and thinking cheaper, I wonder how well a Shield of Gleaming Gold, a Snake Bladder Stick, a fear helmet, a rime hauberk, a dancing trident, and a luck pendant, would do. The underwater indy's aren't likely to Soul Slay or Enslave you *shrug*.

Oh yeah the Lycantropos Amulet is rather a bad choice for a WQ . Mea Culpa http://forum.shrapnelgames.com/images/smilies/happy.gif .
For Banelords and the like it is imo very nice though .

When would a waterqueen fight against underwater indies ?
By the time you reach conjuration 7 and construction 6 most or all underwater indies should be long gone http://forum.shrapnelgames.com/images/smilies/happy.gif

Chazar January 10th, 2005 09:17 AM

Re: Optimal Equipment for Water Queens
 
Quote:

Boron said:
When would a waterqueen fight against underwater indies ?

Maybe in games without water nations? In my view, the independents of water provinces vary quite a bit in strength, so one might grab one water province with quite some effort, and then proceed...

Zooko January 10th, 2005 01:38 PM

Re: Optimal Equipment for Water Queens
 
That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).

Zen January 10th, 2005 02:36 PM

Re: Optimal Equipment for Water Queens
 
Because most units who have Fire magic don't have water magic that enables them to go underwater. Rod's of the Phoenix are always a threat, but since you are underwater you have to drag a fairly meaty army or protection force with them if you don't want your Commanders swarmed by tritons.

Whereas Shock Resistance is always good and the majority of air spells work underwater. Also certain shock spells cause fatigue damage which is a big no-no for Sc's. It's purely a preference thing, thats why you probably want a Hellsword/Fire Helmet combo if you can get it to cover all your resistances.

If you happen to be contesting Abysia/Marignon/Machaka underwater you might want to look to fire resistance a little more.

deccan January 10th, 2005 06:52 PM

Re: Optimal Equipment for Water Queens
 
Quote:

Zooko said:
That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).

Curses! Why are you reading this thread? Go away. http://forum.shrapnelgames.com/images/smilies/laugh.gif

Now I am sure to see Phoenix Rods against my water queens. But I have all three of them! Muahahaha!

Zooko January 10th, 2005 08:18 PM

Re: Optimal Equipment for Water Queens
 
Phoenix Rods? What are those?

<with hands held behind his back>

Bphlah the Great and Firey

Endoperez January 11th, 2005 12:36 PM

Re: Optimal Equipment for Water Queens
 
Rods of Phoenix. Constr. 6 item, Fire 3 (=20 gems) needed, lets wielder cast Incinerate (100 prec, range 25 spell giving 18+ an damage to one person) for 5 + base fatique.

deccan January 11th, 2005 07:05 PM

Re: Optimal Equipment for Water Queens
 
Quote:

Endoperez said:
Rods of Phoenix. Constr. 6 item, Fire 3 (=20 gems) needed, lets wielder cast Incinerate (100 prec, range 25 spell giving 18+ an damage to one person) for 5 + base fatique.

Um, he was joking. He most certainly knows what they are! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Endoperez January 13th, 2005 11:09 AM

Re: Optimal Equipment for Water Queens
 
Oh, of course. http://forum.shrapnelgames.com/image...es/redface.gif Hands behind the back... with fingers crossed.

tinkthank January 13th, 2005 12:16 PM

Re: Optimal Equipment for Water Queens
 
Interesting that no one has mentioned the Wave Breaker as a decent weapon if you decide to go 2h. I much prefer it to a Wraith sword or other life-drainer, since the WQ regenerates completely anyhow. (Also, I dont use Marble Armor, which I otherwise love, on fighters because of the Fatigue; I prefer a Robe of Shadows. Sometimes some reinvig gear is nice too.)
The WB is not only a really decent weapon (insanely fast too), but it also gives you a free Friendly Currents. Dunno, I like it.


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