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-   -   Suicide Junkie: pls read, about b5 armor system (http://forum.shrapnelgames.com/showthread.php?t=22300)

Timstone January 10th, 2005 03:24 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
Fyron:
No not always are the players the bad side of the equation.
The players have decided (or better yet, found out) that:
- The armor is too big to use in the way it was intended
- The hulls are too small
- The other components are too big
- Or a nice mix between the three foregoing options

Kosh said:
"Truth is a three-edged sword, your side, their side and the truth." http://forum.shrapnelgames.com/image...es/biggrin.gif

Fyron January 10th, 2005 03:29 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
The basic armors are about the right size...

Timstone January 10th, 2005 03:35 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
Well the game has decided different.
But it never hurts to try and change the description. Maybe that was the faulty thing after all.

Fyron January 10th, 2005 04:10 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
Quote:

Timstone said:
Well the game has decided different.
But it never hurts to try and change the description. Maybe that was the faulty thing after all.

By basic armors I mean the ones without abilities...

Timstone January 10th, 2005 04:20 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
I'm afreed I haven't played the B5 Mod for a long, long time and I never used more than light armor on my ships because of the huge researchcosts involved. I always used light armor and late game medium. Despite the fact I knew more or less how the armor worked.
I used the bulk heads quite a lot actually. I used then to fill up a hull untill it was just under the maximum resource limit for my constructionyard. This allowed for a maximum used buildingtime and a stronger ship. Although it had a higher maintenance rate.

Well at least we´re getting somewhere with this discussion. I´m sure we´re able to work our something for the armor. Some adjustments to this system.

For this night I say: Good night gentlemen, sleep well! And watch out for the http://forum.shrapnelgames.com/image...ies/stupid.gif.

Fyron January 10th, 2005 04:39 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
Quote:

Timstone said:
Well at least we´re getting somewhere with this discussion. I´m sure we´re able to work our something for the armor. Some adjustments to this system.

Adjustments to the basic armor would be bad.

Suicide Junkie January 10th, 2005 04:42 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
Do scale the costs down to be balanced with the other techs.
Just keep it in proportion.

The costs were really only balanced with other armor, since the other techs weren't well defined at the time.

Ragnarok-X January 10th, 2005 04:50 PM

Re: Suicide Junkie: pls read, about b5 armor syste
 
I will take a look at it once again, most probably tomorrow. Now if just Timstone would finish weapons for one race so i could test combat :p :p :p http://forum.shrapnelgames.com/images/smilies/wink.gif

TNZ January 11th, 2005 12:55 AM

Re: Suicide Junkie: pls read, about b5 armor syste
 
[img]/threads/images/Graemlins/Grenade.gif[/img]Just an idea but this mod has 175 component levels of armour with abilities. If this were reduced to 100 component levels, we could give primary, secondary and grid armour their own component family with 20 levels of components:
4, 4, 4, 4, 4
4, 4, 4, 4, 4
4, 4, 4, 4, 4
Instead of:
7, 7, 7, 7, 7
7, 7, 7, 7, 7
7, 7, 7, 7, 7

Also, I suggest adding a new armour component that would represent a ship’s ability to take a hit.[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]

Fyron January 11th, 2005 02:06 AM

Re: Suicide Junkie: pls read, about b5 armor syste
 
Quote:

TNZ said:
Also, I suggest adding a new armour component that would represent a ship’s ability to take a hit.[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]

It is there. Heavy armor.


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