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Re: Beams v Missiles
Yeah, those ducks are dangerous.
Sorry, just the image of people throwing ducks at each other 'in earnest'. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Beams v Missiles
Missiles suck period. The moment you get Point defense weapons missiles become utterly useless.
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Missiles suck period. You can't say it too often. |
Re: Beams v Missiles
About the only use I have for missles anymore is for early game scout frigates. People around here have developed a nasty habit of setting their colony ships to ram instead of waiting patiently for my DUC frigates to blow them away. I have a strict policy that any ship captain stupid enough to get himself killed by an unarmed ship gets his purple heart posthumously revoked. http://forum.shrapnelgames.com/images/smilies/happy.gif
A missle frigate set to max range does a nice approximation of the missle dance in simultaneous games and about half the time in my experience will stay far enough away from the colony ship to not get rammed into oblivion. They also do nicely for glassing those border colonies before the other guy gets his mine fields up or his PDC WP's built. Definetly an early game weapon only against a human player. |
Re: Beams v Missiles
Interesting....
I usually put 10-25 satellites up with 2 capital missles a piece to help defend important frontier planets. Its generally the first defense system I get into place. It seems to do fairly well for small fleets (20 to 50 missiles). Warfleets of course are another story but I dont expect my planets to initially be able to handle a warfleet. Again.. stock game. Has anyone else tried this? Satellites seem to be useless for anything else but spying. Rasorow |
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Re: Beams v Missiles
Missiles are good early in the game. My first research project is usually DUC up to LvlV and use them (sparsely) on my early warships. As soon as my APBs surpass DUCks, (hahaha very funny Narf http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif ) I use them. I don't usually build much warships in the Early Times, but I usually start building them with APBs Lvl IV and later, in the End Times I use APBs as my main weapon. I rarely use HEDs, specially because WMGs have such a slow reload time. Missiles? Mostly in the Early Times, but also in the Middle Times. (Took these from Homeworld2 (Demo)) Missiles are useful for glassing planets early on and in the Middle Times, when forward colonies have no WeapPlats and I have no troops. I rarely capture planets btw http://forum.shrapnelgames.com/images/smilies/wink.gif I usually just glass them and then recolonize them. Especially if I can't colonize them I just glass them.
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Re: Beams v Missiles
Is this post still alive?
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