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Re: New Game: Age of Men
This will be interesting. I am not sure that I will do that well, but I am willing to give it a try. By the way, how do you define 'human' pretender? Everyone who needs only 10 points to start a magic path, even if it is an archmage riding a freakbeast?
In any case, I claim the world for Vanheim! |
Re: New Game: Age of Men
Atlantis
-Yc |
Re: New Game: Age of Men
There is a new Version of the spellmod with some changes that conflicted with alot of what was intended. You may want to look at it and see if you wish to play with it instead of Version 1.7
www.techno-mage.com/~zen/ |
Re: New Game: Age of Men
Hahaha - The Freakbeast!!!
Umm... I can't recall all the pretender choices offhand but the "human" pretenders are usually like the Archmage, Master Druid, Crone, etc. The size 2 ones that are living, mortal, dont have many hp, no interesting combat abilities, and generally look human. But I think the freaklord or whatever pretty much falls into this Category as well in terms of stats and abilities, right? Plus it is really funny http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
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Re: New Game: Age of Men
Where can I find the age of men mod?
-Yc Oh, and can we have ghost kings? |
Re: New Game: Age of Men
I'm still finishing up the age of men mod. Given what zen has said about the latest spell mod, what I will likely have to do is: grab his latest spell mod, then look thru it for conflicts with Age of Men and resolve them. And then post up a Zen/AoM combined mod so that we dont have any problems.
For the record, of the nations people listed to play: are they all base, except for Pangea? Cause I dont want to add in High Priests for nations if they can't even use them. |
Re: New Game: Age of Men
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Oh, and I'm using Spring & Autumn. |
Re: New Game: Age of Men
I don't know what kind of Marignon I'll use ^^
sorry. |
Re: New Game: Age of Men
The Age of Men mod is basically ready to go. There was surprisingly little overlap with Zen's spell mod, but enough that I just tagged my changes onto the end of his file. The only problem remaining is that I want to mod out Gaap the Ice Devil (without throwing out ice devil summoning all together) or at least remove his Hell Sword, but I dont know how to mod that.
Anyone know? |
Re: New Game: Age of Men
I don't think thats going to be a problem as long as he's scripted for spells AND the owner of gaap givens him an item to hold. Then he can't use his sword..hehe
-Yc |
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