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-   -   New Poll: What is it you want most from Dom3? (http://forum.shrapnelgames.com/showthread.php?t=22342)

tinkthank January 26th, 2005 02:41 PM

Re: New Poll: What is it you want most from Dom3?
 
8 to go.... I'd like to see 100 simply because we could then comment on this stuff without influencing others before reaching the critical mass.

The_Tauren13 February 15th, 2005 12:37 AM

Re: New Poll: What is it you want most from Dom3?
 
Heh. Can't seem to get that last vote you wanted. Maybe giving it a little *bump* will help...

Endoperez February 15th, 2005 11:45 AM

Poll: 100 votes!
 
Full 100! Woohoo! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Thilock_Dominus February 15th, 2005 12:59 PM

Re: Poll: 100 votes!
 
Just voted http://forum.shrapnelgames.com/images/smilies/happy.gif

1. New Major Rules (such as bless effects, new research path, the way experience works, terrain effects on units, dynamic troop cost, etc

2. Improved modding and game rules externalization

3. AI Improvement

Oversway February 15th, 2005 02:13 PM

Re: Poll: 100 votes!
 

It was tough to choose. The only things that didn't matter too much to me were graphics and new functionality. I wouldn't be upset to see those, either. Otherwise, I want some of everything http://forum.shrapnelgames.com/images/smilies/happy.gif

Bummer_Duck February 15th, 2005 06:34 PM

Re: Poll: 100 votes!
 
The things that bug me the most about Dom...

1. No "Q" for recruiting commanders, and none for troops unless you already have cash.

2. No "Q" for Commander orders. Example: Cast Gnomelore on this province, then this province, then move here.

2. No multi-turn orders for movement. Very MM intensive, and doens't allow for orders while missing a turn.

3. No visual history for provinces you have already seen (scouts, etc), but can't see currently. Leave the last known info on the map! put in red that the info is x months out of date!

4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. I already know my opponet is going to lose. I already know he has crappy troops. I want to mow through those buggers so that there are less of them to deal with later after they route. Sure 'nuff, instead of 3 castings of Bladewind, only 2 drawfs cast Bladewind. His troops route right off, so the 3rd drawf casting "LoS" is a waste. Get rid of this please, or make it an option.

The_Tauren13 February 16th, 2005 02:00 AM

Re: Poll: 100 votes!
 
Quote:

Bummer_Duck said:
Get rid of this please, or make it an option.

Dont eeeven think about removing it. But making it optional is fine. I love the tactical AI.

silhouette February 16th, 2005 02:30 AM

Re: Poll: 100 votes!
 
Quote:

4. For the love of <insert deity>, if I tell my mage to cast something, CAST IT! I don't care if the AI thinks it's a bad idea! I WANT to cast it.

Case in point, 3 of my dwarfs are set to cast Bladewind first thing. Only 2 of them cast it, and the other casts "legions of Steel" on other troops. Well that's stupid. {snip}

Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters. All an opponent has to do is "bait" you with a large army next door you can scout and plan for, and then when you have prepared unalterable orders, a surprize force trapezes on top of you. The point is that you can't plan what the next battle will be to 100% certainty. If your commanders don't get to alter their tactics, you should plan on losing them all to a surprise tartarian squad while you vainly cast falling frost and poison spells you intended for that army of devils next door.

Sill

Bummer_Duck February 16th, 2005 12:35 PM

Re: Poll: 100 votes!
 
Quote:

Well that may be good for SP, but you know if you plan like this in MP your armies will get eaten alive by teleporters

This was an mp game, and I knew my opponet did not have teleporters. I <prefer> the ability to specify the orders I want. If I am wrong, then I am wrong, part of the game.

You can go round and round about this won't work, or that won't work, but I am from a gaming background, and I like to decide. If I am unsure, than yea, I'd like the <option> of letting the AI control things.

tinkthank February 16th, 2005 01:16 PM

Re: Poll: 100 votes!
 
Hey great, thanks for the 100 votes.

Despite the really kind of bizarre way these boards display the results (I find it hard to read), I think they are really pretty neat.
I was surprised by quite a few number of votes for "Balance Changes" as the #1 choice (less so #2 and #3) -- I added this option in later. I, too, would like this, but it surprises me as a #1 vote (and this could also be done in dom2 patch).
Tac Engine and UI improvements as the clear #1 choice winners do not surprise me (I voted for New Functionality).
I also like the fact that New Major Rules get lots of votes, especially for #2 and #3.

Well, that was fun.
I hope this proves useful, or at least informative, or perhaps at the very least interesting to the Powers that Be.


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