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Re: Tactical Multiplayer
Here's a better link:
http://www.spaceempires.net/home/mod...0Mod%201.01.00 |
Re: Tactical Multiplayer
Yeah but for instance how do you tell them to disable only weapons, or to leave a ship for capture, to bombard a planet, or to invade? can this be done? all these things, this depth, is something I question can be done with the AI running the show, plus tacticals always my cup of tea http://forum.shrapnelgames.com/images/smilies/happy.gif Heres to hoping for an option in SEV http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Tactical Multiplayer
Under Empire Status click on Strategies and check out "Firing" and "Damage." You can do quite a bit with those.
The way I look at it if I'm the leader of the empire I can't be at the battles so I have to come up with the best strategies for my admirals to follow. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Tactical Multiplayer
Im a punctual leader...:D |
Re: Tactical Multiplayer
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edit: also forgot to mention that MM has mentioned that there will probably be no multiplayer tactical combat in SEV http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: Tactical Multiplayer
Damn... that puts some serious doubts into buying that one them =/ But thanks.. I appreciate it. I am going to try it at least. Wish me luck... heh heh |
Re: Tactical Multiplayer
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Check out the SF demo for sure. |
Re: Tactical Multiplayer
Before I played my first multiplayer game, I played a few games using "simultaneous movement" so that I could learn the new play style and hopefully not make a fool out of myself. Since then, I have come to much prefer strategic combat. First, in large games, tactical would take much too long, but more importantly I think the real fun is in designing ships and fleets and their associated strategies to accomplish my goals. After a while, you will have learned through experience what works well and what doesn't and then the creative fun starts. Since then, I can't remember playing any single player games with tactical combat (except for testing purposes).
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Re: Tactical Multiplayer
I love tactical combat. It ensures that what you want done is done exactly how you want it done. Not to mention it looks a lot cooler than watching some little colored dots swirl around a box. However, I agree that tactical combat would not be very effecient outside of single player and hotseat gameplay. But, since the AI in SE5 will no doubt be more reliable I don't think it will be an issue anymore. As always I remain optimistic. [img]/threads/images/graemlins/wink.gif[/img]
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