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-   -   new game: two versus two -- After Action Reports (http://forum.shrapnelgames.com/showthread.php?t=22447)

Legacyspy January 19th, 2005 11:10 PM

Re: new game: two versus two
 
I like 9

Legacyspy January 19th, 2005 11:11 PM

Re: new game: two versus two
 
I would like man/ctiss, I can never make up my mind.

GriffinOfBuerrig January 20th, 2005 07:17 AM

Re: new game: two versus two
 
Hi,

Lagacyspy an i will take some time to talk now and then we will post our descion(what race) here http://forum.shrapnelgames.com/images/smilies/happy.gif.

Zooko January 20th, 2005 10:28 AM

Re: new game: two versus two
 
Take your time. I guess part of the fun of a team game is taking your time to lay your nefarious schemes. >:-}

Zooko January 20th, 2005 10:28 AM

Re: new game: two versus two
 
Okay, Strength of Independents will be 9.

GriffinOfBuerrig January 20th, 2005 01:47 PM

Re: new game: two versus two
 
What research: medium i guess...:)

Zooko January 20th, 2005 02:49 PM

Re: new game: two versus two
 
Yeah, I vote for standard research.

Legacyspy January 20th, 2005 07:30 PM

Re: new game: two versus two
 
I am thinking I will take ctiss

Zooko January 21st, 2005 02:45 PM

Re: new game: two versus two
 
Here is the README telling what changes the Pretenders mods makes to pretenders:

http://www.shrapnelcommunity.com/thr...mp;Main=296181

Zooko January 21st, 2005 03:25 PM

Re: new game: two versus two
 
Hm. Since Legacyspy is thinking of being C'tis, I am thinking of a strategy that provides protection from poison. (That is: sacred troops and a Nature-9 pretender.) Would that be cheating?

Maybe each team should agree on their nation/god strategy secretly and then we should simultaneously reveal it. :-)

Can the Priestesses of Arcoscephale heal Disease? I think not.

--Zooko


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