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-   -   A twist on an old idea (http://forum.shrapnelgames.com/showthread.php?t=22452)

Fate August 22nd, 2005 11:19 PM

Re: A twist on an old idea
 
I think that it might be interesting to have an almost "barter"-esque table. Where I could maybe rent out units like mercenaries (appears in a buyer's province and reutrns to me after 3 months or some such). Agreements on moving through each other's terrain, mutual attacking, maybe even allowing my opponent to take resources from my provinces w/ a fort. Or gem donation, item donation, and gold donation. I think that that would cover most all the possibilities. And maybe if I give away some armies and am conquered before their return they become real mercenaries.

I know that this is probably too much and a small thing compared to others, but it would be sorta nice. http://forum.shrapnelgames.com/images/smilies/happy.gif

magnate August 23rd, 2005 07:01 AM

Re: A twist on an old idea
 
I think the important gameplay issue to solve is allowing two allied armies to fight an enemy army *together*. I don't particularly mind whether you have a straightforward MoO-type diplomacy system or some kind of vassalage/pantheon system, but the whole point of being able to work together is to defeat people you couldn't defeat on your own. Sequential attacks on a powerful enemy are a lot less effective than attacking together. In fact now I come to think of it why limit the design to two allied armies ... a certain famous Middle Earth battle comes to mind ...


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