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-   -   Starting Planet Values (http://forum.shrapnelgames.com/showthread.php?t=22456)

Timstone January 20th, 2005 12:28 PM

Re: Starting Planet Values
 
Geoschmo:
Hahaha... you mean just like us? http://forum.shrapnelgames.com/image...es/biggrin.gif

Renegade 13 January 20th, 2005 01:05 PM

Re: Starting Planet Values
 
You're problem could be the same as one I encountered yesterday. I had just started my latest Star Trek Mod game, selected good planet start so we all should have had a large planet, with min/org/rad values of approx. 120%. However, first time out, I started on a medium methane moon of a large oxygen planet (which I think I should have started out on). I'm not sure, but I might have had around 100% min/org/rad values. After that, it took me about 5 more re-starts before neither I, nor any of the other races had a poor moon start. Oh yeah, I also should have had 12Billion people, but my moon only had 8 Billion

Ragnarok-X January 20th, 2005 01:08 PM

Re: Starting Planet Values
 
I think i read something about the problem Renegate mentions. It happens when moons orbit the "homeworld", then the game will somehow decide to choose the moon as the homeworld while the "regular" homewill will still be in the sector, just uncolonized.

Fyron January 20th, 2005 03:36 PM

Re: Starting Planet Values
 
Quote:

Atrocities said:
I think we were using the FQM mod.

Its not that I am whining Timestone, its just that after having it happen time after time, and not just to me, I think it should be addressed. How would you like to start on a 99/88/92 planet while those you are playing against start on 120/114/118 planet? If they have but one breathable world near by, its game over against a skilled player. Hell I lost a koth game because my planet settings were atrocious and I was boxed in by two blackhole systems.

I just think it might be high time to address this. Make the differances between HW's within 3% of each other and no more. Or at least have it so we can set the differances manually.

Can you please post a savegame where this happens Atrocities?

Hunpecked January 20th, 2005 04:25 PM

Re: Starting Planet Values
 
Timstone writes:

>> It really doesn't make any sense to me that my race evolves on a planet with a horrible climte, but only like planets with a pleasant climate.

Maybe it's not that far-fetched. When you look at the earth as a whole, for example, the global "climate" is pretty awful. Vast stretches of our planet are so cold they're covered with ice or snow for all or part of the year. Much of the rest is dry and blistering hot, or wet and muggy. Our ancestors evolved in just one of the earth's many climates and only spread to the other zones through the use of technology (fire, clothing, structures). If you want to visualize an "optimal" climate, think of an entire planet where you can go naked outdoors all year long, grow three crops a year, and your buildings don't need walls.

However, I agree with other posters on this thread that habitability of a world should be relative to the colonizing race. A possible approach is to drop SE IV's relativistic climate descriptions in favor of absolute parameters. How about average temperature, for example? Surface gravity? Sea level atmospheric density?

Race descriptions would then be amended to include the species' optimum (average) climate. Examples: rock/oxygen, 25 degrees Celsius, one G, and one atmosphere (humanoid); rock/oxygen, 20 degrees, 0.8 G, and 1.3 atmospheres (a cold-adapted alien species). To humans an earth-like world would be "pleasant", encouraging population growth; to the aliens it might be "mild" or "neutral", with zero or negative effect on reproduction.

On non-breathable worlds, of course, temperature and atmosphere would have little effect, but gravity would still influence habitability. In general a domed world would always have lower population growth than a breathable world with the same gravity, however unpleasant the climate.

Of course this opens a whole new can of worms with other game parameters (can you have a low-gravity race with high physical strength?), but I prefer to view the resulting complexity as a new opportunity for modders. http://forum.shrapnelgames.com/image...es/biggrin.gif

Hunpecked January 20th, 2005 04:42 PM

Re: Starting Planet Values
 
geoschmo writes:

>> They didn't evolve under those conditions, they just didn't do a good job of taking care of their environment

Certainly a possibility. Or it could be out of their hands. Suppose for example that the "little ice age" that hit Europe at the end of the Middle Ages had blossomed into a full-blown global ice age. Humans might have landed on the moon in (perhaps) the 22nd Century with only the earth's equatorial regions habitable year-round.


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