![]() |
Re: What Should I Make Now?
Atrocities posted:
Quote:
Speaking of low poly modeling, have you checked out the latest version of Milkshape 3d? http://www.milkshape3d.com/ They released a new version just the other day. |
Re: What Should I Make Now?
Well, i think i read SE5 will display static models as well, so we could still use the "old" SE4 sets. Poly count aint that big of a problem imho. The Brakiri ships i posted looked quite ugly, but they had a poly count of 2000-4000. This sounds alot for a shipset so ugly, but in fact i used alot of highest-grade "ball" objects, which feature several hundreds polys by themself.
The Vree saucer for example uses a merely 600 polygons and looks pretty good imho. I doubt SE5 will be able to display glow zones though http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: What Should I Make Now?
Heh, well if we're talking about 1000 poly models for them to work in SE5, it looks like most of my shipsets are out. Terran Battlecruiser has already reached 150,000polys and it's not even done yet!
|
Re: What Should I Make Now?
Quote:
|
Re: What Should I Make Now?
The lower the poly count per ship, the more ship you can have in a scene.
|
Re: What Should I Make Now?
The key to keeping low poly counts is to ensure your long boxy sections and slopes use the fewest polys as possible (they'll still look reasonable) while using the savings to splurge a bit on cylindrical and saucer shapes.
|
Re: What Should I Make Now?
The shortest distance between two points is a strait line. Same goes for ploygon counts. *shrug* Not my worry. http://forum.shrapnelgames.com/images/smilies/wink.gif
|
Re: What Should I Make Now?
Quote:
|
Re: What Should I Make Now?
BSG shipset, all the way!
|
Re: What Should I Make Now?
I'd love to see someone do a really good cylon set http://forum.shrapnelgames.com/image...es/biggrin.gif
|
All times are GMT -4. The time now is 12:26 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.