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-   -   Ship Renders (http://forum.shrapnelgames.com/showthread.php?t=22823)

QuarianRex February 17th, 2005 04:08 PM

Re: Possible New Shipset
 
It reminds me of the ship that the Robinson family used in the Lost In Space movie. I think it was called the Jupiter 2, though I may be way off base.

Strategia_In_Ultima February 17th, 2005 04:55 PM

Re: Possible New Shipset
 
You could make the engine openings face inwards and get narrower to the ends. If you have a narrow opening, stuff flows throught it faster than through wide openings, so having a ship with narrowing engine openings would give it better speed/acceleration.

NullAshton February 17th, 2005 06:05 PM

Re: Possible New Shipset
 
Its facing away so blasts won't affect the hangar on the rear. The real reason is that the polygons I extruded it from was slanted that way... I could just knife the engines to make it straight, but really don't want to.

Strategia_In_Ultima February 17th, 2005 06:10 PM

Re: Possible New Shipset
 
I'm not sating straight. I'm saying narrowing to the end. Like a reversed cone with its top cut off.

NullAshton February 17th, 2005 06:39 PM

Re: Possible New Shipset
 
Hmmmm, that might be possible...

narf poit chez BOOM February 19th, 2005 03:35 AM

Re: Possible New Shipset
 
Nice.

NullAshton February 21st, 2005 12:27 PM

Re: Possible New Shipset
 
Frigate coming soon!

NullAshton February 22nd, 2005 07:08 PM

Re: Possible New Shipset
 
1 Attachment(s)
New render! This time its of a frigate. Sorry about the darkness, the camera is facing the light. I mostly wanted to show the sun I made http://forum.shrapnelgames.com/images/smilies/happy.gif
http://www.shrapnelcommunity.com/thr...shipandsun.jpg

NullAshton February 23rd, 2005 09:18 AM

Re: Possible New Shipset
 
And noone comments...

Suicide Junkie February 23rd, 2005 12:19 PM

Re: Possible New Shipset
 
Quote:

NullAshton said:
And noone comments...

Ok...

Needs more ambient light.
Also, you may want to put a light source near the glow points, so as to light up the nearby hull surface realistically.


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