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-   -   what atmo? (http://forum.shrapnelgames.com/showthread.php?t=22837)

NullAshton February 18th, 2005 02:52 PM

Re: what atmo?
 
My race is hydrogen breathing, and is on rock. Living on ice planets doesn't make sense for dinosaur-like races...

rdouglass February 18th, 2005 03:19 PM

Re: what atmo?
 
I usually pick Methane/Ice - I don't know why; maybe something about frozen flatulence is humerous? http://forum.shrapnelgames.com/images/smilies/smirk.gif

NullAshton February 18th, 2005 03:23 PM

Re: what atmo?
 
Lets hope that planet doesn't warm up anytime soon.

Fyron February 18th, 2005 03:38 PM

Re: what atmo?
 
Quote:

Frederick_d_Ohlmann said:
There is more O2 breather, so try to avoid it.

Oh, and if you use Fyron's Quadrant mod, forget the "none" atm for two reason :
_you can start on irradiated planet - and for you irradiated are even more valueless


I don't see how you can start on an irradiated planet... they are huge size, so they can not be homeworlds.

Quote:

Slick said:
Anyone know where I could find that graphical wheel representing colony/atmosphere percentages? The link above contains a broken link, which I am almost positive used to be to that pic made by Andres Lescano.

Use SJ's map stats analyzer, which makes pie charts: *link*

TheDeadlyShoe February 18th, 2005 04:57 PM

Re: what atmo?
 
I think this is one of those things where it doesn't matter that much except if you are really competitive. I prefer Rock/None myself. http://forum.shrapnelgames.com/images/smilies/happy.gif

If you're playing against the AI, really, anything goes.

kerensky February 18th, 2005 09:35 PM

Re: what atmo?
 
I ussually go with Oxygen/Rock or Hydrogen/Rock, depending on what shipset I use. In teh end though, it doesn't really make a difference as atmospheric converter come into play mid-game. At that point I convert everything, including moons. Why moons? Well they have five facility slots once you convert them which means five monolith facilities or the likewise.

Frederick_d_Ohlmann February 28th, 2005 05:43 AM

Re: what atmo?
 
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.

Strategia_In_Ultima February 28th, 2005 09:14 AM

Re: what atmo?
 
Converters take two YEARS at the very least, two years in which you will get NO production from those moons - though that's not a reason for me not to use them - so in large-scale warfare with smaller Empires your moons will have no production for at least two years, which could be bad. On the other hand, you could just do it one moon at a time, which is slower but less economically crippling.

Or you could just mod in a few extra facilities for Organic Manipulation races (like Algae Basins or Chlorophyl Plants (as in manufacturing plants, not the United Floral Empire)) that convert atmosperes more quickly...

Frederick_d_Ohlmann February 28th, 2005 10:13 AM

Re: what atmo?
 
Or temporaly accelerated atm converter...
One more item for my "Omni powerful temporal mod".

Fyron February 28th, 2005 03:35 PM

Re: what atmo?
 
Quote:

Frederick_d_Ohlmann said:
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.

Are you disabling the "all player's planets the same size" setting? Or perhaps using the "bad homeworld start" option? These are the only possible ways I can think of that you could get a huge planet as a homeworld.


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