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Re: The Vine Ogre
Are you sure about those numbers? Why are militia stronger than heavy inf? And what does the 'scale' after heavy inf mean?
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Re: The Vine Ogre
Heavy Inf Scale means heavy infantry wearing scale mail I gather.
The numbers are, I think, supposed to make all groups roughly equally powerful. So 354 militia would be the equivalent of 100 Heavy Infantry, or 81 Vine Ogre. This does not include morale however (I believe), so some of the groups will break in an actual battle, while others will stick to the death. The Power and Overall numbers mean... Well, something Saber Cherry explained, but nothing my limited grasp of maths could make sense of. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Vine Ogre
Oh i see.. you used like 354 militia and 81 vine ogres...
so to get an accurate 1v1 value.. you could take the power and divide by the number of troops, right? how exactly was the 'power' caulculated, anyway? so... Heavy Inf ------- 8.90 Light Inf ------- 5.94 Militia --------- 3.17 Vine Man -------- 3.69 Vine Ogre ------ 11.15 Corpse Construct 2.97 |
Re: The Vine Ogre
But if this simulation doesnt take into account morale, then that makes vine ogres MUCH more effective...
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Re: The Vine Ogre
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The numbers mean, on average, that 354 militia will fare as well as 81 vine ogres against all the other squads, but some specific units are better for some situations. And since there is no morale (no routing is allowed according to Saber Cherry), Vine Ogres should indeed be much stronger than shown here. |
Re: The Vine Ogre
Fiends of Darkness or Devils are much stronger then Vineogres and are about as cheap also .
Especially the soul contract generated Devil is extremely cheap and does require less magetime also then vine ogres . And vine ogres are only a meatshield and can be beaten by most national troops easy also . Vans , Knights and simliar would even roxxor them http://forum.shrapnelgames.com/images/smilies/happy.gif . So i wonder too where that consensus that vine ogres are overpowered comes from http://www.si-games.com/forumshttp:/...ies/ditsch.gif http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: The Vine Ogre
The Relevant thread (warning - kinda big....)
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Re: The Vine Ogre
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Re: The Vine Ogre
I think more expensive vine ogres would negetively impact nature nations in the early game. A vine ogre isn't really worth 2 gems. Its probably not worth 1. It IS worth .2 gems though, but thats more like a lvl 7 spell, too.
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Re: The Vine Ogre
Usually you do not get one Vine Ogre per casting, but two: the Ivy Crown replica gives you one more Vine Ogre per summoning, and you should have one of those items per Vine Ogre summoner if you are serious about it. Vine Ogres seem cheap enough at 0.5 gem the unit, if you have enough mages to summon quite a few of them.
Vine Ogres are especially appealing because Nature does not really shine for the unique summonings, unlike Air for the Air Queens, so you are more likely to spend your Nature gems early on rather than those air gems (if you are trying to snatch an Air Queen). That, and Corpse Constructs (the closest equivalent to Vine Ogres in spirit) require harder to get magic, while not really being on par with the Vine Ogres, and that's only if you find enough Air-1/Death-1 cheap mages... or even *one* source of cheap Air 1/Death 1 mages, Return of the Raptors excluded. |
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