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-   Space Empires: Starfury (http://forum.shrapnelgames.com/forumdisplay.php?f=53)
-   -   The People's Mod (http://forum.shrapnelgames.com/showthread.php?t=22961)

Gandalf_greypilgrim March 6th, 2005 01:12 PM

Re: The People\'s Mod
 
lol, well, it was late when I coded it, so it could be wrong too :lol:

mottlee March 6th, 2005 01:25 PM

Re: The People\'s Mod
 
OK My bad...Range check error, happened at different location this time soooo ???? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif will keep you updated

Captain Kwok March 6th, 2005 02:08 PM

Re: The People\'s Mod
 
I just picked up a range check error in the Atull System.

Gandalf_greypilgrim March 6th, 2005 02:30 PM

Re: The People\'s Mod
 
Okay, this is our top priority now. Combat Wombat has reported this as well, and it came up in a convo with SJ that it may be caused by a ship trying to use the wrong bitmap type (.e.g, torpedo trying to use a beam bitmap), I will look in to this, and release a new version with it hopefully fixed.

Gandalf_greypilgrim March 6th, 2005 02:52 PM

Re: The People\'s Mod
 
http://www.nemesys.ca/phpBB2/viewtopic.php?p=799#799

Phoenix-D March 6th, 2005 04:05 PM

Re: The People\'s Mod
 
"I have spent some time looking through the code, and I believe I have found the problem. In Main_BitmapEffects.txt, Torpedo 13, had a speed of 1.2. While it is not documented, I believe that this value must be between 0 and 1, therefore, a value of 1.2 would result in a range check error."

I've used greater than speed 1 torpedos with no problem. The only issue is when you get to high speeds (>2), the torpedo has a tendancy to randomly explode.

Gandalf_greypilgrim March 6th, 2005 04:06 PM

Re: The People\'s Mod
 
Okay, well, there goes that idea.

Captain Kwok March 6th, 2005 04:56 PM

Re: The People\'s Mod
 
Yeah, I picked up a couple of range check errors in different systems after making the change.

Exan March 7th, 2005 04:11 AM

Re: The People\'s Mod
 
In some versions I also noticed that sometimes when I turned the ship to face an asteroid field the game would give Range Check Error. Especially in the infamous Geneva system.

I try looking into this.

mottlee March 7th, 2005 03:36 PM

Re: The People\'s Mod
 
On the sensors (int/ext) what is the diff as you go up in Lvls? I did not notice a diff in the discription between 1 and 2


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