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Re: Fixing PD?
Province defence costs N*(N+1)/2 gold, where N is the total PD you want.
As things currently stand, PD is variably good for different groups. I'm quite fond of Atlantis PD under water (and even above water if I have magic troops like Mindless Ones lying around that I want to participate in battles), an I'm quite fond of Caelum PD. Some nations, notably Machaka and Man get PD that even in large numbers is only vaguely capable of defending itself from Scouts. I'm not sure if that's a balance point or just dumb. Remember though, capitols start with 25 PD for free, and there are events that will raise that by five or ten. If you make PD too good, it will be really hard to siege people and Wind Ride will become even more awesome than it already is. PD Costs: 1 - 1 2 - 3 3 - 6 4 - 10 5 - 15 6 - 21 7 - 28 8 - 36 9 - 45 10 - 55 11 - 66 12 - 78 13 - 91 14 - 105 15 - 120 16 - 136 17 - 153 18 - 171 19 - 190 20 - 210 Very generally, the first 10 costs 55, the second ten costs an additional 155, the third 10 costs an additional 255, and so on and so on. -Frank |
Re: Fixing PD?
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Re: Fixing PD?
Ah, but the sauromancer can move around, haul armies, cast rituals, research and is quite versatile. The PD just sits there doing nothing, waiting to be slaughtered by practically anything. Doesn't every single C'tis player build another sauromancer rather than 20 PD in most situations? The only true benefit of PD is to catch enemy spies if it can and help stop the hawk or wolf spell.
That is definitely a good point above made by Frank about making it hard to seige people if PD got too good. I once attacked an enemy who had 116 PD in a province, unbeknownst to me. My meager army of a couple of mages with maybe 20 devils and some random vine ogres and other Abysian infantry killed well over half of that huge PD before I lost everything. Had the enemy routed, I even could have won the battle with my smallish army. And that was over 8K gold he invested in that much PD. PD certainly cannot slow invaders like watch towers can, which is why people usually spam towers and not PD. |
Re: Fixing PD?
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Ghost Riders has been discussed to death earlier, I think, but in my opinion defeating PD is exactly the niche for it. A single GR can't beat even that if there's proper mage/priest support available. It's not like one must leave PD to cope on its own, is it? |
Re: Fixing PD?
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Last time I tried to mod the PD of a nation, it turned out that it wouldn't work unless I used the (how is it called?) .. commmand that erases all nations buildable troops, so I had to put the whole lot in again "by hand". And IIRC there was some issue with the defmult as well, can't remember exactly what it was. something about the numbers/level, of which only some worked, and others not... |
Re: Fixing PD?
I completely agree with Panther on this issue .
Especially nations like Machaka are pathethic . You get only Militia as PD-Troops . Even if you buy 50 Pd you then have something like 120 militia which can't even beat 1 sauromancer or 1 false horror spammer normally . The 2 Main issues with PD are Caelum Raiders and later Ghost Riders . Another good idea imo would be to cap the costs at 20 Pd . Every additional Point then costs only 20 Gold also . But this can't be modded Illwinter would have to do that by themselves . Another idea would be that all nations have the same PD , hired mercenaries . Cause PD can differ a lot . While Marignon PD is quite good Machaka PD just sucks . |
Re: Fixing PD?
I tried it, could recruit troops as Pythium and my home was defended by Alae L. and Triarius. I changed them to be from Pythian, nor Ermorian, legions but that shouldn't have broken anything. I haven't tested if the numbers of defmult1/2 actually work.
Besides, I have a bunch of mods in which the national troops have already been put in by hand... So if you want to mod PD, you can mod it through my Nation Replacement mods. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Fixing PD?
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It would be nice if the unit ids for PD were seperate from recruitables (I think they are the same now, right?). That way people could play around with modding the pd levels to balance to their taste. |
Re: Fixing PD?
Oversway, please look my post on the earlier page. I modded Pythium's provincial defence. It is not balanced, but it CAN be balanced doing what I did.
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Re: Fixing PD?
Yeah, I saw what you did, that is cool. Although there was another post that claimed it was only working if you rebuild the entire nation? |
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