.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   The Grand Anti-SC competition! - Results! (http://forum.shrapnelgames.com/showthread.php?t=22988)

quantum_mechani March 3rd, 2005 04:52 PM

Re: The Grand Anti-SC competition!
 
Quote:

PvK said:
Magic items DON'T HAVE ID's.

Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).

Tuna March 3rd, 2005 05:15 PM

Re: The Grand Anti-SC competition!
 
Also, dont post your designs here, only names, so that others wont design something simply to counter you.

PvK March 3rd, 2005 05:20 PM

Re: The Grand Anti-SC competition!
 
Quote:

quantum_mechani said:
Quote:

PvK said:
Magic items DON'T HAVE ID's.

Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).

That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.

PvK

Tuna March 3rd, 2005 05:20 PM

Re: The Grand Anti-SC competition!
 
Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.

Gotta admit there's at least 2 very orginal choices already...

And spell paths are really only for spell restrictions.

So far 5 in, I'll make the game when 9 have signed.

Graeme Dice March 3rd, 2005 05:24 PM

Re: The Grand Anti-SC competition!
 
Quote:

Tuna said:
Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.

Forcing random paths makes scripting impossible, so I don't think that it will work too well. I'll have to redo my selection if that's how it works.

PvK March 3rd, 2005 05:25 PM

Re: The Grand Anti-SC competition!
 
What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?

PvK

quantum_mechani March 3rd, 2005 05:30 PM

Re: The Grand Anti-SC competition!
 
Quote:

PvK said:
Quote:

quantum_mechani said:
Quote:

PvK said:
Magic items DON'T HAVE ID's.

Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).

That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.

PvK

Ah, I see, I knew giving units magic weapons with modding didn't work, that explains why.

Tuna March 3rd, 2005 05:31 PM

Re: The Grand Anti-SC competition!
 
Quote:

Graeme Dice said:
Forcing random paths makes scripting impossible, so I don't think that it will work too well. I'll have to redo my selection if that's how it works.

Actually I gotta admit that is true. So, I will accept directed randoms. Bear with me, it's the first time I've ever done this http://forum.shrapnelgames.com/images/smilies/happy.gif

Tuna March 3rd, 2005 05:36 PM

Re: The Grand Anti-SC competition!
 
Quote:

PvK said:
What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?

PvK

They are. That is "the most unfair way possible".
Once I get this done I will most probably develop some a little more advanced rules and do this again, more than once. Sort of testing now if there is enough interest.

(edit)with 16-way meaning they are all dumped into same province on the same turn, playing 1 vs 1 in totally random order ofc.(/edit)

quantum_mechani March 3rd, 2005 06:15 PM

Re: The Grand Anti-SC competition!
 
'Spathi-god' has been sent on his way to the arena...


All times are GMT -4. The time now is 04:31 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.