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Re: Mod for Disabling \"Free\" Troop Events?
There are 3 kinds of militia. Illwinter names them all the same, but I gave them unique names to ease the confusion. In the combat sim:
<font class="small">Code:</font><hr /><pre>Militia (Base creature: Militia) HP: 10 Str: 9 Prot: 3 Att: 8 Mrl: 10 Def: 8 Mrst: 10 Prec: 10 Enc: 4 AP: 12 Weapons: Spear Items: Leather Cuirass Gold: 7 Res: 3 ********************************* Militia Elite (Base creature: Militia Elite) Official Name: Militia HP: 10 Str: 10 Prot: 8 Att: 9 Mrl: 8 Def: 11 Mrst: 10 Prec: 10 Enc: 5 AP: 11 Weapons: Spear Items: Leather Hauberk, Helmet, Round Shield Gold: 8 Res: 7 ********************************* Militia Medium (Base creature: Militia) Official Name: Militia HP: 10 Str: 9 Prot: 9 Att: 8 Mrl: 10 Def: 10 Mrst: 10 Prec: 10 Enc: 5 AP: 11 Weapons: Spear Items: Ring Mail Cuirass, Helmet, Round Shield Gold: 7 Res: 9 ********************************* </pre><hr /> In the infantry mod, I named them militia, trained militia, and medium militia. The kind you get for Pythium province defense, or free militia events, or in Man's national recruitment roster, is the first one (also the worst) which costs 7 gold. You can recruit all 3 kinds in indy provinces, but the 8 gold one is possibly more common than the others. |
Re: Mod for Disabling \"Free\" Troop Events?
Hmm, I guess I should just keep my mouth shut and quit showing off my n00bitude http://forum.shrapnelgames.com/images/smilies/happy.gif I just thought man could recruit them cheaper, simply because national troops are supposed to be better than indy troops. Why would you ever recruit a militia out of your capital as Man, then? Of course, in the base game, why would you ever recruit one, period? http://forum.shrapnelgames.com/images/smilies/smirk.gif
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Re: Mod for Disabling \"Free\" Troop Events?
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Re: Mod for Disabling \"Free\" Troop Events?
I recruit them when I want cannon fodder...
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