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Re: Cooperative Project
There is also the Design, Phoenix-D.
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Re: Cooperative Project
Will this be an open source project? How is the coding of the game going to be handled?
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Re: Cooperative Project
Coop, strategy eh?
What if you were to give each player a piece of an army? Player 1 commands the land forces, while player 2 commands the air force, and in some scenarios, player 3 controls the navy. Each will be trying to protect their own assets, while helping out the others to complete their objectives. |
Re: Cooperative Project
Well here are my first ideas. Shrapnel doesn't sell a flight sim so that area is open but right now market-wise its dominated by games with great gameplay and graphics like the MS: Flight Simulator games. Another choice would be a shooter game but I would guess that simply because you are in these forums you are looking for something besides those. So that really leaves RTS games, there aren't any good ones out right now based on realistic war so that might be a good idea. Oh almost forgot the last would be a RPG it would need to have a deep story and hopefully not take place in a magical fantasy world, maybe one that takes place during a war in an alternate dimension that way we can have realistic stuff but we wouldnt have to worry about historical accuracy and could develop a unique story.
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Re: Cooperative Project
Feel free to snag mine. I think that alot of the work that was put into SEIV modules would port over nicely to an Ocean Colonies game. The nations of the world have colonized the oceans and now war with each other.
The game play, the combat, the ships, much of the game would port over nicely. Maybe some bits of Dominions such as the method of balance and the province structure for maps. |
Re: Cooperative Project
Count me in if I can be of help.
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Re: Cooperative Project
In past some friends and mine had a play by mail game running where players played on a fantasy continent named "Trae Stralon". I even have a computer map of it and a hand made (really nice!). Most players played a head of a domain and could do all sort of things (build armies, construct buildings and so forth). But I also had a lot of RPG to it. Diplomatic messages were very important, too. Ah, the memories.
There is even a 80(?) page rule book for the game. We once tried to port it to PC but failed due to the lack of programming skill (traces can still be found on sourceforge.net). If anyone is interested in the concept I could provide it. |
Re: Cooperative Project
There are some good ideas here. I will have them organized and we can run a poll to vote for your favorites. I would like to get a longer list though. Any more folks?
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Re: Cooperative Project
Sounds interesting. In fact, it sounds like something I'd like to work on. However, I fear commitment... so I'll have to go down as a "maybe," and as such, I don't want to affect the planning stage too much. But I'll think about it a bit.
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Re: Cooperative Project
do you need a C++/Java/C#/x86 assembly coder? I should have some free time and a constant net connection after I get my new laptop
The only thing is SEV beta testing... I hope to get in and wont have much free time if I am beta testing Other than the languages, I know some OpenGL and want to learn DX9. I can get you more info on my programming skills if you want. |
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