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-   -   Long Range scanners. (http://forum.shrapnelgames.com/showthread.php?t=23040)

NullAshton March 8th, 2005 07:40 PM

Re: Long Range scanners.
 
Don't take over half the galaxy, or get too far ahead of the second place person. Then all the AI will hate you till the end of time. They all band together to destroy you.

douglas March 8th, 2005 08:10 PM

Re: Long Range scanners.
 
Quote:

NullAshton said:
I believe there's facility scanners that have system-wide scanners.

I believe those are a psychic racial tech. Sorry, that doesn't mean they ignore scanner jammers and scattering armor.

luke_slovakian March 8th, 2005 09:07 PM

Re: Long Range scanners.
 
Wait do long range scanners work with cloaks? when they are engaged? and can you spy on a cloak ship if you detect them

Suicide Junkie March 8th, 2005 09:30 PM

Re: Long Range scanners.
 
If you can see the ship, (and are in range) then the LRS will work on them.

Phoenix-D March 9th, 2005 01:13 AM

Re: Long Range scanners.
 
Quote:

Suicide Junkie said:
If you can see the ship, (and are in range) then the LRS will work on them.

Unless they have Scattering Armor or a Scanner Jammer.

capnq March 9th, 2005 06:34 PM

Re: Long Range scanners.
 
When you do scan a ship, remember to take notes on what you see. The scanned design will NOT automatically appear in the Enemy Ships list; you have to actually engage in combat for that.

Sivran March 9th, 2005 08:32 PM

Re: Long Range scanners.
 
Wasn't that fixed in 1.91?

Slick March 9th, 2005 10:31 PM

Re: Long Range scanners.
 
You know, I believe that there was a blurb in the 1.91 history.txt that said it was, but I never tested it.

Fyron March 10th, 2005 12:43 AM

Re: Long Range scanners.
 
I am fairly certain that Canpq's post is still accurate in 1.91...

Slick March 10th, 2005 01:10 AM

Re: Long Range scanners.
 
Here it is. Not sure if it actually works:

Version 1.87:
...
2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.


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