![]() |
Re: Long Range scanners.
Don't take over half the galaxy, or get too far ahead of the second place person. Then all the AI will hate you till the end of time. They all band together to destroy you.
|
Re: Long Range scanners.
Quote:
|
Re: Long Range scanners.
Wait do long range scanners work with cloaks? when they are engaged? and can you spy on a cloak ship if you detect them
|
Re: Long Range scanners.
If you can see the ship, (and are in range) then the LRS will work on them.
|
Re: Long Range scanners.
Quote:
|
Re: Long Range scanners.
When you do scan a ship, remember to take notes on what you see. The scanned design will NOT automatically appear in the Enemy Ships list; you have to actually engage in combat for that.
|
Re: Long Range scanners.
Wasn't that fixed in 1.91?
|
Re: Long Range scanners.
You know, I believe that there was a blurb in the 1.91 history.txt that said it was, but I never tested it.
|
Re: Long Range scanners.
I am fairly certain that Canpq's post is still accurate in 1.91...
|
Re: Long Range scanners.
Here it is. Not sure if it actually works:
Version 1.87: ... 2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved. |
All times are GMT -4. The time now is 12:33 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.