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Re: Some Fire Magic Questions
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So, if you have a full line-up of ritual casting mages like [1 2 3 4 5] one round's spells are done either [1 2 3 4 5] or [5 4 3 2 1], but you can't know in advance which way. ...or, at least, I strongly suspect it's done that way. |
Re: Some Fire Magic Questions
The developers have specifically stated it is explicitly random. That would be really easy to test. Just run a few turns with guys doing monthly rituals and see the order the message screen lists them. It is supposedly randomized each time, and I have no reason to believe it doesnt.
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Re: Some Fire Magic Questions
Just tested it, and atul is right. Whether or not its backwards does seem to be random, though. So the order is not entirely deterministic.
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Re: Some Fire Magic Questions
If fatigue is an issue, try communion -- just make sure that the communicants are also fire-immune, of course.
Hm, does wounding from rituals and globals also count for the purposes of Foul Air? If so, then the remote blasters and Wrath of God might be very useful even against hardy but non-recuperating units. |
Re: Some Fire Magic Questions
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Next in to-do list, spells that domes won't stop. Site scrying spells (or at least some of them) and Astral Window are apparently passing domes, don't know about others. Quote:
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Re: Some Fire Magic Questions
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Re: Some Fire Magic Questions
As Wendigo said . You need basically only 1 Arcane Dome per Province http://forum.shrapnelgames.com/images/smilies/happy.gif .
But with all other Domes there is a Problem : They are cost-ineffective . You can spam Mind hunt , costs only 2 astral pearls . So even to destroy the Air Dome and Astral Dome Combo 10% of your Mind hunts get through the astral + air dome and thus destroy the air dome . So you can destroy the Domes cheaper then the costs the dome users have to pay . If the user can't make astral domes it is even worse cause then at average you only need 10 astral gems to destroy a 20 air gem costing air dome . |
Re: Some Fire Magic Questions
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