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Re: 100 Most Satisfying Moments in SEIV
31. Keeping the Deathstar looking baseship in one piece, and destroying planets.
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Re: 100 Most Satisfying Moments in SEIV
32. Just to show your might, send a strong fleet with a construction ship into the enemy's core home system, and use the battlefleet to fend off all attacks while the SY ship builds a Star Destroyer base..... never happened to me, but I can imagine.....
33. (personal) Blowing up a star in my Star Trek Mod..... |
Re: 100 Most Satisfying Moments in SEIV
34. Blowing up the star of my enemy's home system, where he had amassed his invasion fleet of 48 baseships.
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Re: 100 Most Satisfying Moments in SEIV
35. Placing cloaked star destroyers in every one of your enemies systems, and killing their entire empire in 1 turn.
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Re: 100 Most Satisfying Moments in SEIV
36. Capturing a planet for the first time, and swaping breathable races.
"What, they evolved as 8 foot tall sapient crystals, on a methane gas giant, they hate everybody, but they don't mind being relocated to a huge methane ice world, to build intel facilities I'll use against the parent empire?" Seriously, I thought I was cheating the first time I did this. StrategiaInUltima said: "while the SY ship builds a Star Destroyer base..... never happened to me, but" Just a heads up, that won't work. Stellar manipulation requires 1 movement point left, and bases never have movement. |
Re: 100 Most Satisfying Moments in SEIV
37. When you finnally finish your stellar manipulation ships for the first time, and slip a star destroying into the enemies homesystem via a created warppoint, then close it on the same turn.
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Re: 100 Most Satisfying Moments in SEIV
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Re: 100 Most Satisfying Moments in SEIV
Oooooh painfull.....
38. Having your girlfriend come over to your house and discovering she is your most trusted ally in a major PBW game. 39. Having your girlfriend come over to your house and discovering she is your most hated enemy in a major PBW game. Oh wait..... 39. is probably not satisfying, but I just thought it would be nice as near-symmetrical partner of 38. |
Re: 100 Most Satisfying Moments in SEIV
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Imagine repelling fleets of enemy ships number upwards of three hundred in their fleet with nearly five hundred in your combined fleets, and surviving long enough to build several starbases to act as a forward base of operations. |
Re: 100 Most Satisfying Moments in SEIV
40. Feeling like a mad scientist/wargamer when you convert the star map into a torus shaped hex grid map by placing six linked warp points in each system.
-- TAZ (Ok, not as much fun as blowing up a star, but then I have a strange game design habit.) |
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