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Re: Is There Any Way To Mod
How about you remove shields? Or even better, use leaky shields as armor.
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Re: Is There Any Way To Mod
Properly a good idea just to remove shields. I can't see a way to explain them.
But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod. |
Re: Is There Any Way To Mod
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
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Re: Is There Any Way To Mod
You could use leaky shields, and have damage 'leak through' the 'armor'...
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Re: Is There Any Way To Mod
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Re: Is There Any Way To Mod
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Most hits are blocked by the armor, and occasionally a hit will hit internals instead, sometimes crippling the ship if it hits the bridge or the ECM, or some other important components. |
Re: Is There Any Way To Mod
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Re: Is There Any Way To Mod
Based on what I was able to do in the Fantasy Empires Mod, I'd say, YES, it is definitely possible to mod se4 into a real-world naval game. There are some hardcoded things that can't be modded, but I don't think they detract too much from the immersion.
Fyron hit the nail on the head when he said: Quote:
Also, debugging some of the .txt data files was a lot more troublesome than I though it would be. All said, you'd probably be hard pressed to get the mod out before SE5 ships, especially if you are doing most of the work yourself. (depending, of course, on the complexity of the mod and your amount of free time.). |
Re: Is There Any Way To Mod
Or you could just wait until SEV comes out, and do this mod in the for SEV....
Kana |
Re: Is There Any Way To Mod
When is the release date for SEV?
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