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-   -   Is There Any Way To Mod (http://forum.shrapnelgames.com/showthread.php?t=23089)

NullAshton March 11th, 2005 11:33 AM

Re: Is There Any Way To Mod
 
How about you remove shields? Or even better, use leaky shields as armor.

Smolf March 11th, 2005 11:43 AM

Re: Is There Any Way To Mod
 
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.

Evil_Duckie March 11th, 2005 11:53 AM

Re: Is There Any Way To Mod
 
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?

NullAshton March 11th, 2005 11:55 AM

Re: Is There Any Way To Mod
 
You could use leaky shields, and have damage 'leak through' the 'armor'...

Smolf March 11th, 2005 11:55 AM

Re: Is There Any Way To Mod
 
Quote:

Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.

of course as one of the more expensive techs

Suicide Junkie March 11th, 2005 03:15 PM

Re: Is There Any Way To Mod
 
Quote:

Evil_Duckie said:
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?

That would be the leaky armor system right there.
Most hits are blocked by the armor, and occasionally a hit will hit internals instead, sometimes crippling the ship if it hits the bridge or the ECM, or some other important components.

narf poit chez BOOM March 11th, 2005 03:40 PM

Re: Is There Any Way To Mod
 
Quote:

Smolf said:
Quote:

Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.

of course as one of the more expensive techs

Armor skipping and shield skipping are in the game.

Hi, welcome to the forums. http://forum.shrapnelgames.com/images/smilies/happy.gif

spoon March 11th, 2005 03:59 PM

Re: Is There Any Way To Mod
 
Based on what I was able to do in the Fantasy Empires Mod, I'd say, YES, it is definitely possible to mod se4 into a real-world naval game. There are some hardcoded things that can't be modded, but I don't think they detract too much from the immersion.

Fyron hit the nail on the head when he said:
Quote:

Imperator Fyron said:
The bulk of the work will be in creating the components and hulls and such.

Don't underestimate the amount of time this takes. I basically just cut-n-pasted images from the web for components in my mod (see link in sig), and it still took a very long time to do.

Also, debugging some of the .txt data files was a lot more troublesome than I though it would be.

All said, you'd probably be hard pressed to get the mod out before SE5 ships, especially if you are doing most of the work yourself. (depending, of course, on the complexity of the mod and your amount of free time.).

Kana March 11th, 2005 05:39 PM

Re: Is There Any Way To Mod
 
Or you could just wait until SEV comes out, and do this mod in the for SEV....

Kana

Smolf March 13th, 2005 07:04 AM

Re: Is There Any Way To Mod
 
When is the release date for SEV?


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