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-   -   A gift to the modding community (http://forum.shrapnelgames.com/showthread.php?t=23198)

daesthai March 21st, 2005 08:05 PM

Re: A gift to the modding community
 
Thank you and Arryn both for making the edits. I had already started making changes prior to seeing your posts. (So Cherry, you can disregard the pm I sent you. hehe)

Saber Cherry March 21st, 2005 08:24 PM

Re: A gift to the modding community
 
Quote:

daesthai said:
Thank you and Arryn both for making the edits. I had already started making changes prior to seeing your posts. (So Cherry, you can disregard the pm I sent you. hehe)

OK http://forum.shrapnelgames.com/images/smilies/happy.gif

However, I should note to both you and Arryn: What I posted is not a Tome version 1.6... it should not be made available to anyone except Daesthi and modders, since it has a bunch of mysterious columns that will confuse people! It is "customized" for the purpose of auto-generating spell mods and is not nearly as easy to read as the real Tome. It has some advantages, like being easier to sort in (almost) the same order as spells are listed in Dominions II due to some of the additional columns... but most of the columns detract from its usability as a resource to players.

Arryn March 21st, 2005 09:01 PM

Re: A gift to the modding community
 
Quote:

Saber Cherry said:
However, I should note to both you and Arryn: What I posted is not a Tome version 1.6... it should not be made available to anyone except Daesthi and modders, since it has a bunch of mysterious columns that will confuse people! It is "customized" for the purpose of auto-generating spell mods and is not nearly as easy to read as the real Tome. It has some advantages, like being easier to sort in (almost) the same order as spells are listed in Dominions II due to some of the additional columns... but most of the columns detract from its usability as a resource to players.

Thank you for pointing this out. However, I will keep your version, which I'm calling "1.6", on my site as the current version I host until such time as Daesthai releases a newer one. If people have problems with it, they can always use Edi's docs, which The Tome is based upon, and which from my download logs almost everyone who grabs The Tome also get. Also, since The Tome is a spreadsheet, users have the option to hide or delete columns that bother them. If some users don't know how to do that, they need to learn how to use spreadsheets in the first place. I consider "version 1.6" an opportunity for them to grow in their knowledge about spreadsheet use. heh

Saber Cherry March 21st, 2005 09:24 PM

Re: A gift to the modding community
 
Ok =)

daesthai March 21st, 2005 09:33 PM

Re: A gift to the modding community
 
Sounds great. I should be done with my edits and double checking in the next day or two and I'll repost it as v1.7

Arryn March 21st, 2005 09:46 PM

Re: A gift to the modding community
 
Sounds like a plan ... http://forum.shrapnelgames.com/images/smilies/happy.gif

Saber Cherry March 21st, 2005 10:17 PM

Re: A gift to the modding community
 
Quote:

Ighalli said:
Cherry, would it be easy for you to do this with all of the magic items as well? At the moment I can't remember if there is an excel sheet on them too...

I will if you can point me to it. The only one I know of is Zen's PDF, which I can't edit. If he has it in Excel format, I think I'd be able to use the data.

Saber Cherry March 25th, 2005 07:38 AM

Re: A gift to the modding community
 
Spell Null Mod updated to 1.4 (attached to first post). I think it's probably complete now, unless sombody notifies me of an error, because I couldn't find any http://forum.shrapnelgames.com/images/smilies/happy.gif Happy modding!


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