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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Space Art (http://forum.shrapnelgames.com/showthread.php?t=23232)

Atrocities March 23rd, 2005 04:03 AM

Re: Space Art
 
I did that dilibrately. http://forum.shrapnelgames.com/images/smilies/happy.gif

NullAshton March 23rd, 2005 09:52 AM

Re: Space Art
 
Comeon, please give me models to make animated space battle...

zircher March 23rd, 2005 12:46 PM

Re: Space Art
 
Well, in the E series Team DoGA rebuilt some of the parts to fix glitches, added some new parts, added a blinking highlight to the preview window so you know which part you're working on, added support for the new part library format, made some minor changes to the user interface, and they have generally applied all they new bug fixes to the e series first. I'm sure there are even more things done, but I don't read Japanese beyond what the various web services can translate for me.
--
TAZ

NullAshton, DoGA exports DXF, X, VRML, and SUF. I don't think LW can read any of those except for DXF. And with DXF, only the geometry data (not the textures or colors or material settings) would most likely get imported.

Atrocities March 23rd, 2005 06:33 PM

Re: Space Art
 
Thanks Todd. http://forum.shrapnelgames.com/images/smilies/happy.gif


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