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-   -   To Glass Or Not To Glass (http://forum.shrapnelgames.com/showthread.php?t=23357)

Strategia_In_Ultima April 1st, 2005 11:53 AM

Re: To Glass Or Not To Glass
 
35. If even 34 fails, change your name to Q and simply erase their planets from existence itself.
36. If a Deeply Religious empire sends their very God at you, remember to pack your battlefleets with a lot of dices.

NullAshton April 1st, 2005 12:49 PM

Re: To Glass Or Not To Glass
 
37. Keep your enemies close, but keep your ships closer.

El_Phil April 1st, 2005 12:51 PM

Re: To Glass Or Not To Glass
 
38. Keep your ships close but keep your cloaked sunkillers close to the enemy.

NullAshton April 1st, 2005 12:56 PM

Re: To Glass Or Not To Glass
 
39. All homesystems are hunting grounds. Live with it.

Starhawk April 1st, 2005 01:11 PM

Re: To Glass Or Not To Glass
 
39. When an enemy says "I want to do a remake of the Great White fleet through your space." be polite and say yes, and be sure to have your fleet waiting at the other end of the warp point.

40. Remember the Golden rule "Due unto others before they can do unto you.

41. If at first don't succeed use bigger guns!

42. Sometimes building a cloaked colony ship can come in handy, for example when you watch your rival's pride and joy sphere world finish construction.

43. The enemy of my enemy is an expendable asset.

44. Is old Chinese Saying fool me once shame on you fool me twice and I will burn your homeworld to ash.

45. Before deploying your newest ship design always run it in the simulator against every enemy ship....and that includes your ally's!

46. An ally is like a house guest, fun to talk to, nice to see and you want them gone by the end of the week!

47. The ten commandments according to an evil overlord:
1. Thou shalt cause mayem and destruction....except on Sunday.
2. Thou shalt not fall for the pulleth my finger jokes!
3. Thou shalt burn worlds to ash....and deny it.
4. Thou shalt not covet thy neighbors super weapon.
5. Thou shalt instead steal thy neighbor's super weapon and use it against him.
6. Thou shalt not call thine armies "my legions of terror" as thoust must realize that has been abused to much...ah eth.
7. Thou shalt exercise regularly lest thou fall into the fat evil man sterotype.
8. If thoust becomes fat thou shalt not be jolly or excessivly evil as thou does not want to be laughed at by the other evil overlords.
9. Thou shalt NOT lure thine enemy into a trap that you are absolutely sure will work as it has been done and thou shalt most certainly be killed off by a lone hero.
10. Thou shalt kill all good intentioned adventerurs in thine empire!

NullAshton April 1st, 2005 02:41 PM

Re: To Glass Or Not To Glass
 
48. Protectorate does not mean that the other empire protects you.

Grandpa Kim April 1st, 2005 09:32 PM

Re: To Glass Or Not To Glass
 
Hmm, maybe I should stay out of this.... except to leave you with my sig. http://forum.shrapnelgames.com/image...ies/tongue.gif

Strategia_In_Ultima April 3rd, 2005 10:15 AM

Re: To Glass Or Not To Glass
 
49. But what if the enemy makes a really good barbecue? (meaning that after you dunk several kilotons of burning plasma on him he tastes good)

NullAshton April 3rd, 2005 01:22 PM

Re: To Glass Or Not To Glass
 
50. Got anti-proton beams?


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