.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   BUG: Summoning half a wolf per forest province? (http://forum.shrapnelgames.com/showthread.php?t=23481)

Chazar April 18th, 2005 03:02 PM

Re: BUG: Summoning half a wolf per forest province
 
Another turn came to pass with two werewolves summoning allies together within one and the same forest province. Both werewolves had a squad of wolves attached to them:

Each werewolf summoned up exactly three wolves. However, only three appeared within the province's garrison; the other three joined their brethren in the squad assigned to the first werewolf. This minor glitch is probably the sole cause of my misperception. It is odd that only one of the summoned groups appears in the garrison while the other summoned group joins an assigned squad right away...

Endoperez April 18th, 2005 03:09 PM

Re: BUG: Summoning half a wolf per forest province
 
I quess you checked that both werewolves had free leadership...

Chazar April 18th, 2005 03:33 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Endoperez said:
I quess you checked that both werewolves had free leadership...

Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).

sushiboat April 18th, 2005 06:28 PM

Re: BUG: Summoning half a wolf per forest province
 
Well, it's nice to know that more than one werewolf can summon successfully.

Nagot Gick Fel April 19th, 2005 05:06 AM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Chazar said:
Quote:

Endoperez said:
I quess you checked that both werewolves had free leadership...

Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).

Each leader can lead up to 5 squads. These 5 squads are actually "slots", so you can have 0 troops in squad #1 and 14 in squad #2. Summoned critters like wolves are merged into squad #1 if it isn't empty (and the leader has some leadership left), otherwise they go to the province garrison.

From what you describe, I assume your 2nd werewolf had 0 troops in his squad slot #1, and 14 in squad #2, #3, #4 or #5. You can check this by assigning a garrison unit to this leader, if a new squad is created "above" the current squad, then this squad number is > 1.

Chazar April 19th, 2005 02:44 PM

Re: BUG: Summoning half a wolf per forest province
 
Quote:

Nagot Gick Fel said:...if a new squad is created "above" the current squad, then this squad number is > 1.

http://forum.shrapnelgames.com/images/smilies/shock.gif You're perfectly right: I still got that turn to check and indeed the garrisoned wolves where assigned before the other 14 wolves instead of being listed after them! Very interesting, so the datastructure is not sorted after removal of a squad...Thank you for the info!

...nevertheless, this behaviour is pretty odd and easily leads to misperception of the otherwise successful summoning of allies - at least for those who are bad at recalling exact numbers of disposable troop types like me...


All times are GMT -4. The time now is 11:48 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.