![]() |
Re: Archery poll
well Ive played games where resources were the deciding factor. It wasnt worth me saving gold to make bowmen somehwere else. I dont care as much about "best" as I do pros and cons.
If you nitpick the numbers to "best" then we will only have 6 units in the game. You might as well be playing chess. |
Re: Archery poll
Quote:
But that's only personal taste . I made 3 quickfights in your nice minimap 35 machaka archers vs. 40 slingers and in one of the 3 fights , entertainingly the first one , the slingers won . So thnx to the really good dice roll system though the slingers are a bit worse as shortbowmen they are not so useless that they are never worth being bought also http://forum.shrapnelgames.com/images/smilies/happy.gif . Especially by arco cause they are their only missile troop http://forum.shrapnelgames.com/images/smilies/happy.gif . It is always a question of availibility too . 99% of the Man players will always buy longbowmen instead of slingers but some Arcoplayers will buy slingers until they find e.g. cheap indy x-bowmen or archers . Quote:
|
Re: Archery poll
Boron... Gandalf...
Slingers would be worth considering if their purchase price dropped by 2 gold per unit... otherwise they're rarely worth it based on morale and precision. Quote:
|
Re: Archery poll
Quote:
|
Re: Archery poll
More useful units leads to more variety, which I find enjoyable. |
Re: Archery poll
Quote:
Same for blowpipes, they have a very limited usefulness for sneaky tactics, but are horribly weak, only 1 time out of 10 (100?) do they manage to use their pipe before routing ! http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Archery poll
For reference, what is the distance from one end of the battlefield to the other, in terms of range? What is the distance between two opposing units who are at the very front and center of their formation spaces?
|
Re: Archery poll
Quote:
|
Re: Archery poll
Quote:
Similarly, axes and slings were used for ages because they were cheap and easy to make - slings could be made almost instantly from rags, while an axe required a piece of wood and an axe head, both of which could be turned out in good quantity by trained people in a single day. A sword, on the other hand, took days of work for a single weapon. Finally - many of those were useful for centuries because there weren't demons, undead, demi-gods, and mages on the battle field, nor were there entire armies that were all heavily armored, making the sling and short bow almost totally useless. Look at Ulmish armies - if there had been entire armies wearing heavy plate mail in historic warfare, a long of tactics and weapons would have been useless. |
Re: Archery poll
I think there are several flaws with the poll, but I've been working 12+ hour days so I may not be reading / thinking right. http://forum.shrapnelgames.com/images/smilies/wink.gif First : Asking whether units were underpowered / useful / overpowered, without mentioning whether people should be compared to normal, recruitable troops, or considering summoned creatures and whatnot. ( On the one paw, a person might think it was normal recruitable troops, but on the other paw, banefire archers were included in the poll. ) Second : All the questions about "what damage should X be :" were .... Well, lets just say that I didn't have time or energy to look up what their damages currently were, so simply picked choice #1 for each and every one of those. From a methodology POV, too many questions is a bad thing, especially when all questions need to be answered to see the results. Especially when giving any old answer for them gives the instant gratification of seeing the results. Bad wolf, no cherry. Bad Cherry, no wolf. http://forum.shrapnelgames.com/images/smilies/wink.gif |
All times are GMT -4. The time now is 09:50 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.