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Re: Improved armor model thoughts
Not nessesarily.
You could make special copies of the mounts for AIs, that only fit on specific sized ships and are last in the list. You still can't get two different mounts on the same ship unless the mounts are component-specific, but you could still get medium mounts on big ships. |
Re: Improved armor model thoughts
Take a gander at Deathstalker's Mount Mod for all sorts of crazy mount ideas. It has the AI tending to use specific mounts on specific hull sizes.
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Re: Improved armor model thoughts
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Re: Improved armor model thoughts
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Re: Improved armor model thoughts
You could use diffrent sized armor. Bigger armor would have less hit points, but a larger emissive ability. Smaller armor has more hitpoints, but less of an emissive ability.
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Re: Improved armor model thoughts
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One problem is that the AI's themselves normally only build bigger and bigger ships... they construction files would ALL have to be changed to force a mix of ships to be built. Secondly, the AI ship design routine is not really set up to select a "main" gun and then a "secondary" battery. You could tell the AI to select from several weapon options, and then gear certain of the mounts to work as "main guns" on one type and then "secondary guns" on the other, but this does not "scale" easily to multiple races since it is possibly some races will select weapon options that you have decided are only available as "main" weapons, or the reverse. I guess you could come up with a small mod on your own: You could force the AI to build ships with a mix of main guns and a secondary battery without a great deal of work. You would need to add a new weapon that does what you want as a secondary battery weapon for the AI (say, based on the old reliable gun profile), and then add that to all AI files and construction routines, and add a mount mod that only applies to it. It comes down to this idea is workable in certain situations, but would not work well across the board. |
Re: Improved armor model thoughts
You could always tie mounts to both weapon tech level and ship size.
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