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Re: Realtime or turnbased tactical combat?
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Re: Realtime or turnbased tactical combat?
Douglas,
You mean you have infos about the way the realttime tactical combat will be? Quote:
Kid, so I am not the only one who is in concern with turning the tactical game upside down. Good to know. Stregone, If people want to play a realtime SF game there are myriards of those out there. No need to invade the SE series and making it not enjoyable anymore for its turnbased fans who played (and bought) every incarnation the last 10 years. zarix, well I have no problem with that you dont like the tactical game of SEIV. But there are many people who like it (me for example) and thats the reason for my concern and for this thread. General The more I think about the topic the more I assume that the SEV designers are in search for the mainstream bucks. Its their good right to do with their game what they want, but this new way excludes many of longtime SE-fans which prefer turnbased thinking over realtime clicking. |
Re: Realtime or turnbased tactical combat?
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Re: Realtime or turnbased tactical combat?
Have no worries my friends!
There are many excellent options available for the real-time tactical combat, including the ability to pause every X seconds to issue orders to your ships if you want - this can be used to easily recreate turn-based combat except all ships would execute their orders at the same time during the interval. Even cooler is that you can even just focus on controlling just one ship (as if you're the commander) while keeping the others under AI. It's not at all about who can click the fastest or anything like that. I can't say anything more than that, but again don't worry. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Realtime or turnbased tactical combat?
Sure, perhaps a bit of real-time combat might help the appeal of the game and add some eye candy, but there are far more benefits to having such a system. It eliminates 95% of all the silliness and lopsideness that occurs in a turn-based system.
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Re: Realtime or turnbased tactical combat?
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Some advice: You have said you probably won't be buying SEV, simply because of the change in the way combat is dealt with. Why judge so fast? There's really no reason at this stage for you to believe it will be horrible. I'd suggest at least waiting until the demo comes out, download it, run a few combats, then judge. But please, don't be so negative just because some other games haven't managed to do a good job. |
Re: Realtime or turnbased tactical combat?
... Said two beta testers, who have actually had the opportunity to try out the new realtime combat system. Does that do anything to settle your concerns, klausD?
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Re: Realtime or turnbased tactical combat?
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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Re: Realtime or turnbased tactical combat?
I for one love the idea of a real-time combat
*Just to note that Ive yet to actually try SEV combat out* As Ive always found Turn-based combat too slow and tedious, and Im the type of guy who likes to have to think fast and be on my feet As for, who can click the quickest... dont forget it will be against the AI, who can think a 1000 times faster than us anyway, plus issue a 100 orders to a hundred ships before we finish that first thought As for MP, if its like SEIV, then you dont get to see the combat until after its occured anyway |
Re: Realtime or turnbased tactical combat?
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