.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   AI Ship Design Modder (http://forum.shrapnelgames.com/showthread.php?t=2362)

Daynarr March 14th, 2001 05:37 AM

Re: AI Ship Design Modder
 
Darlok, Xi'Chung and Sergetti use more then one attack designs for quite a while now. Check out their files in latest TDM ModPack to see how it works.

Baron Munchausen March 14th, 2001 06:41 AM

Re: AI Ship Design Modder
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Marty Ward:
I have a question about ship design. Is it possible to create more than one attack ship design? For example could you create attack ship 1 and design it with beam only weapons and attack ship 2 and design it with only missle weapons.<HR></BLOCKQUOTE>

Easy as pie. The design TYPE is rigid, but the name is not. You can just copy & paste the attack ship design, then give it a new name and modify it to be something different. As long as it is still "Attack Ship" in the design type, the AI will know what to do with it. I've got as many as FIVE different attack ship designs for some races. And then several different designs for "Defense Ship" too. Yeah, there is a "Defense Ship" type that the AI recognizes even though it's not in the default config files.

Tampa_Gamer March 15th, 2001 12:47 AM

Re: AI Ship Design Modder
 
Baron nailed the issue - now if we can just get MM to allow construction calls based on "Names" instead of "Types" this would allow us far better control over production instead of the computer randomly picking which design name it wants to construct.

Marty Ward March 15th, 2001 02:57 AM

Re: AI Ship Design Modder
 
Thanks for the info.


All times are GMT -4. The time now is 12:08 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.