![]() |
Re: Resource Mod
Quote:
To improve it, I would just lower the cost on a case be case basis of things that look out of whack (or, in some cases, a whole type of unit, like all light cavalry half price). |
Re: Resource Mod
Yeah, the fact that there is only one kind of currency for all units exaggerates previous balance problems.
What would be good is if Saber Cherry has her rebalance mod nicely documented, so I could just grab that and run my program on it... seeing as I dont really trust myself to do a whole lot of balancing, still being somewhat of a newbie. |
Re: Resource Mod
Maybe you could make it .5 times the higher of the two + the lower.
So a unit costing 20 resources and 10 gold would cost .5*resources + gold = .5*20 + 10 = 20. And a unit costing 20 gold and 10 resources would cost 10 + .5*20 = 20 as well. Just a thought. |
All times are GMT -4. The time now is 07:07 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.