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-   -   The Uber Empires of SEIV! (http://forum.shrapnelgames.com/showthread.php?t=23765)

Atrocities May 4th, 2005 09:19 PM

Re: The Uber Empires of SEIV!
 
Okay here's my "Uber Empire" of history:

Empire Name: Freespace Alliance
Planets Occupied: 2903
Sphereworlds: 21 (16 more under construction when PC Died)
Population: In the Trillons
Ships: 5k + (Mostly mothballed by this time)
Troops: At least 10 on each planet x 2903 planets
Bases: DNR
Mod: Stock
Biggest battles: Defeated the Federation -
100 ships vs 100 + ships
Shipset Used: Starwolf 1.0

Q May 5th, 2005 02:19 AM

Re: The Uber Empires of SEIV!
 
Stardate 2469.5

Personal Mod (Proportion like)

My empire:
1095 colonies in 57 systems including about 60 sphereworlds and 30 ringworlds.
Score of 217.7M
181.5B population
147250 units
2962 bases
377 ships
(I stopped expansion some time ago and built heavy defenses on warp points to allow counter attacks of the AI. Therefore the low number of ships and the huge number of bases).

Largest AI empie:
701 colonoes in 44 systems.
Score of 227M
157.1B population
112413 units
2107 ships
117 bases

Largest battles (several):
About 150 defense moons (6000kT bases) and 250 ultralarge sats (240kT each) against 1200 attacking ships (dreadnaughts, baseships, heavy carriers).

I continued the game to this point to see how SE IV manages these huge battles: as long as not too many fighters are involved everything worked fine. Large remaining fighter numbers at the end of the combat however causes frequently a game crash.

narf poit chez BOOM May 5th, 2005 03:18 AM

Re: The Uber Empires of SEIV!
 
...Some of you have waaaaaaaaaaay to much time on your hands...

http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

Timstone May 5th, 2005 05:00 AM

Re: The Uber Empires of SEIV!
 
I agree Narf. I wish I had the time to do such an elaborate game.

Starhawk May 5th, 2005 05:16 AM

Re: The Uber Empires of SEIV!
 
Well narf it's just that we tend to be more patient for example my ONE game has taken well over a year just to play especailly since I've been writing a story along the way.
20 sphereworlds is actually not that hard to get nor is 60 if you have the Cashflow to devote to the ships that are required to build them, population is not even all that important a few million folks will do but spherworlds tend to increase population at insane rates so I honestly don't get how some of these folks only have 800 billion! with 10 sphere worlds and a few hundred planets LOL.

Strategia_In_Ultima May 5th, 2005 06:47 AM

Re: The Uber Empires of SEIV!
 
Quote:

Starhawk said:
Empire Name: Empire of Man
Planets Occupied: 854
Sphereworlds: 27 (3 more under construction when game crashed)
Population: 3.5 Trillion
Ships: 1,300
Troops: 4,000
Bases: 24
Mod: Devnull
Biggest battles:
500 ships vs 300 ships
150 ships vs 1 Fortress sphereworld (I won easily muahahha)
Shipset Used: House of Aleskander

I thought your Uber Empire was the Icarans.....?

Starhawk May 5th, 2005 07:20 AM

Re: The Uber Empires of SEIV!
 
Nah so far they're too young and new they don't have that large of an empire yet just 2 functioning sphereworlds and another that just got completed.

The EOM game had been going on for about 150 years by that point and the galaxy was divided up between 3 powers, Me, the Goa'Ould, and these bug guys who's names I forget.

Strategia_In_Ultima May 5th, 2005 10:59 AM

Re: The Uber Empires of SEIV!
 
OK so not really an "uber" empire when compared to the rest, but still 'tis one of my biggest ever:

Empire Name: Ktarian States
Planets Occupied: 19
Systems Occupied: 5
Sphereworlds: Nil
Population: 11.6 Billion
Ships: 2 (One explorer and one transport ship. I never build much ships unless I have a use for them.)
Troops: Nil (not counting the 25 weapon platforms on my homeworld)
Bases: Nil
Production:
Minerals: 34402 gross 14859 net
Organics: 47536 gross 16675 net
Radioactives: 40376 gross 39200 net
Research: 763326 (Last turn, I had a full research queue, including at least three theoretical techs, and everything got researched in one turn.)
Intel: Nil
Mod: Star Trek version 1.9.1.2(?)
Biggest battles:
None (Only recently encountered the Vulcans, I'm living in a linear string of systems and have only recently begun exploring beyond a spatial anomaly next to one side of my home system.)
Shipset Used: Ktarians (by AT)

I had an even larger empire (using the Pexlerr shipset, stock game) but I've got the savegame on another computer. Due to my resource extraction facility construction habit (whenever it's 100% or more I build extractors, whenever it's below I don't build them, not even when it's 99% or during a crisis) I filled up over half of my planets with Research Centers. Within several years, I had built Atmosphere Converters on all non-breathable planets and expanded my Research capacity even more. Eventually, I believe my research point output lay at over a million(!!!). When I researched all techs (somewhere around 20 years into the game IIRC) I converted them all into Intel centers. I stopped at that point, but had I continued, all the other empires would've been completely powerless against me and my hordes of CIA/KGB operatives.....

NullAshton May 5th, 2005 11:11 AM

Re: The Uber Empires of SEIV!
 
Is there a gorn shipset for SE4?

Strategia_In_Ultima May 5th, 2005 11:20 AM

Re: The Uber Empires of SEIV!
 
www.astempire.net/startrek/webpage/gorn.html


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