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Re: too powerfull orion
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Re: too powerfull orion
ok, but still orion is unnecessary for me and havent option to eliminate him from game http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: too powerfull orion
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Orion is a great mercenary... but there's some summoned units much worse than him. |
Re: too powerfull orion
The Eternal Knights have no shields, so the easiest way to kill them is with crossbows.
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Re: too powerfull orion
I've never seen Orion in my games. What exactly is he?
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Re: too powerfull orion
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Orion is the leader of the mercenary band "The Eternal Knights". They come in Plate Cuirasses with Flambeau's, have regeneration, fire immunity and are sacred. Orion has nice items for Protection and casting HolyPyre or something like that. For exact stats, look into Edi's formidable Unit Database (e.g. available at Arryn's) for exact stats, but be aware that while looking into those tools is almost necessary for multiplayer, it will also spoil the great fun factor of discovery of the game!!! So use at your own risk! The Eternal Knights are useful if they come early on, but they are few and can be fairly easily killed by long range weapons or tramplers. Or in fact any bigger masses of normal troops (I once wanted to prevent my enemy from hiring the eternal knights, but I did not wish to spend my money on them. So I hired them once and sent them entirely on their own against left-over (i.e. harder) independents (setting 6-7 or such). I wanted them to win the first battles, so I placed them forward and set to attack rear, Orion to bless and cast spells. They did win two times, but there wasnt much left of them after the second battle. They are good value to combine them with a full army, but they are far from being invincible... |
Re: too powerfull orion
IMHO they are too powerful for their cost, and way above all other mercs . Just Etherealize/Arrow Fend them and they require some serious opposition...
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Re: too powerfull orion
I'm working for mod in this quest, let any "Mod Master" (like Saber http://forum.shrapnelgames.com/images/smilies/happy.gif) see:
#modname "Orion weaker" #description "This mod is to fix too powerfull Orion mercenaries" #domversion 2.16 #selectmonster 366 #name "Eternal Knight" #hp 10 #prot 10 #mrl 15 #enc 6 #def 12 #end #end Is this ok? how to change experience for them (they have 5 stars at beginning) help me if you know how to do it |
Re: too powerfull orion
Experience cannot be modded, but you can lower their stats. Att 10 is 15 with 5 stars, 13 when att is 8, and so on.
Thematically they should have final stats somewhat better than most elite units have, but maybe 12-13 range is better for game play. |
Re: too powerfull orion
That looks fine as far as syntax goes. You should probably add a mod version as well, but I don't think it is necessary. However, I think you actually made them stronger http://forum.shrapnelgames.com/images/smilies/happy.gif "#prot 10" in a mod will give BASE protection 10, meaning 10 protection before armor is applied; same with "enc 6," that acts before armor, making their encumbrance too high. And "#def 12" acts before bonuses from their weapon and experience, so they'd end up with about 17 experience. As Endoperez said, you cannot mod Mercenary experience.
Try this: <font class="small">Code:</font><hr /><pre> #modname "Orion weaker" #description "This mod is to fix overly powerful Orion mercenaries" #version 1.00 #domversion 2.16 #selectmonster 366 #name "Eternal Knight" #hp 10 #str 9 #prot 0 #att 8 #def 8 #enc 3 #end #end </pre><hr /> |
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