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Re: racial trait +20% and evasive armors
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Re: racial trait +20% and evasive armors
Haven't played that mod in a long time but I've found a ramming strategy can equalize the playing field significantly against an opponent with much higher offence/defence bonuses.
As stated, outproduce 'em and swarm 'em. Try building 10-20 destroyers / LC's with nothing but engines, armor, and warheads. If you outnumber them significantly and have good speed, it can be effective. |
Re: racial trait +20% and evasive armors
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Besides stellar manipulation, you could try overwhelming his PD with missile swarms, but that probably won't get you much better required force ratios than you currently have. If Devnull didn't change it from stock, Wave Motion Guns have a +30% to hit bonus which could help quite a bit. You could search for other high-accuracy weapons by searching for "Weapon Modifier" in components.txt and glancing at the number before hitting find next (F3 in most programs I know). |
Re: racial trait +20% and evasive armors
Wave Motions Guns are pretty expensive to achieve since we are playing a high techcost game. I get like 600k rp per turn, still...
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Re: racial trait +20% and evasive armors
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Re: racial trait +20% and evasive armors
What does small emissive armor have anything to do with anything? The emissive ability doesn't work on units...
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Re: racial trait +20% and evasive armors
Oops. I was hoping this in the history log meant they had shield and armor now. "2. Fixed - Shield Depeleters will now work properly against units."
I knew I should have tested something. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: racial trait +20% and evasive armors
also... perhaps you should change your target areas... Use the space to your advantage. If there are nebulas that cancel shields use an all armor fleet to fight the player there... If you have ways into the players systems... Then attack their planets instead. Going on a running riot can be fun and it will hurt the enemy's production and may even cause planets to riot and rebel. Which would hurt more in the long run. Remember you out build so the player must concentrate their forces to match your 2 to 1 , 3 to 1 fleets. You have already won that battle. The concentration of fleets. Now use it to your advantage. Have a 1.5 to 1 fleet as well as the 2 to 1 fleet and have it doing something new that the enemy must counter. Hopefully pulling his fleets apart. Make them react and you should prevail unless the seiv combat engine decides it no longer likes you and lets you take part in one of those you lose 300 ships they have 3 ships damaged....
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Re: racial trait +20% and evasive armors
Build up massive battlefleets to counter his attacks. Make sure you have at least a 5 to 1 advantage, and focus on defense only.
Then, begin building swarms of stellar manipulation ships - and I mean swarms. Go to the star systems bordering both your empires and nuke their stars if he's got ships in the system, otherwise make nebulae out of them. You could also do both http://forum.shrapnelgames.com/images/smilies/wink.gif Then, send your defensive fleets forward into these (hopefully) shield-negating nebulae and watch his ships die by the masses. Rinse and repeat until all that's left is his home system, then build masses of construction bases in the systems surrounding it and churn out a massive fleet consisting of both warships and landing ships. Use the warships to take down his defenses, but do not glass his homeworld! Instead, land lots and lots of troops on it. Then, if there are still other colonies in the system, simply use his own homeworld's massive production capabilities to build a fleet of approx. 100-200 orbital bombers, then glass his planets. If you're feeling really cruel (or you don't need the system at all), pull out all of your ships and nuke the star. ***** Another approach: Build massive fleets of ships armed only with shield depleters, then build swarms of boarding ships. Use the depleter ships to sap his shields, then capture his ships and use his own weapons against him. |
Re: racial trait +20% and evasive armors
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