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Re: A guide to buffing
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I consider this topic mostly mod-neutral, the only changed buff I can think of is soul vortex, and what I said about it still applies. As for buffs/semi-buffs I missed (holy avenger, eagle eyes, aim), they do not for the most part fit into super combatant strategies, which is what I'm trying to clear up. Also note that I did not say anything about the various elemental resistance spells, it is fairly obvious that you should use them if you expect to face that kind of magic. The chill aura is fatigue damage only. I do not know the exact damage of BoW, but as a rough guide, in a cold climate it might kill a 10HP troop in one turn, in warmer climate they could survive maybe three or so turns. |
Re: A guide to buffing
I would like to point out that I personally play multiplayer without Zen's Mods. I agree and disagree with Zen's choices and rebalances in roughly equal measure, thereby making the addition of that mod a complete waste of time on my part.
-Frank |
Re: A guide to buffing
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Re: A guide to buffing
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Re: A guide to buffing
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I must agree that the astral wyrm is extremely powerful, most especially with Broken Empire Ermor (who has the national spell 'Body Etheral' which gives mundane troops only a 25% chance of actually hitting your wyrm). My son discovered this in the first King of the Hill battle. You do not need anything else to use this beast attacking blind on Turn 1 against 9 level indies! For other nations, the alteration 1 research and personal luck is necessary against 9 level indies. I would only quibble with one thing here, you need to go to Astral 4 on your wyrm if at all possible, for this allows your sacred mages to get an additional point of magic resistance when blessed. It also helps a lot with the dueling later on. |
Re: A guide to buffing
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Actually, I stole it from Alex Poger from some discussions on usenet years ago. Quote:
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Re: A guide to buffing
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Among multiplayers I would say most enjoy the pretender mod, the other mods vary in popularity. As for the vine ogres, the changes were for thematic, rather than balance reasons. And with the improvement of other ways of spending nature gems, they are probably used less than in the base game. |
Re: A guide to buffing
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Re: A guide to buffing
I would use Zen's mod more often if there would only be an updated version of Zen's Quick Reference Guides for summons and items...I wonder why Zen is incompatible with himself? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: A guide to buffing
Empowerment proper does work, as it raises the basic level, but I believe it is what you meant. Everything else will be void.
I believe the Banner of the Northern Star might work too, as one of my mages survived a lot of Magic Duels with this item in hand, and +6 in base astral; he could have been very lucky though. On the other hand, a +5 mage with the Banner and Power of the Spheres will get killed very quickly. |
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