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Re: Best way to play C\'tis Miasma?
Actually an Empoisoner with Enchantment 1, is as good as one with a Skull Talisman, I have found. Usually indeps are killed just as you fatigue out.
Although this could be because I tend to try to horde Death gems and don't like equipping units with Skull Talismans unless they are non-caster assassins. |
Re: Best way to play C\'tis Miasma?
In my experience Empoisoners casting Summon Skeleton only win about 80% of the time. That's not a high enough win ration to make it doable as an expansion strategy. The Skull Talisman really makes a noticeable difference, and I think part of it might be the free skeleton at the beginning, so that the assassination victim has more than one opponent at a time for most of the battle...
I admit that this is a highly questionable expansion strategy anyway. Even if your assassins win 100% of their battles, it still takes four or five Empoisoner-turns to take a province (3 or 4 to assassinate all leaders and one to attack). So at best, you can't gain more than one province per turn from turn 8 through 16 or so, and two provinces per turn after that, and so on. I'm toying with the idea that one way to optimize this is to sneak right through the low-income provinces and head straight for the high income provinces first... |
Re: Best way to play C\'tis Miasma?
Hm... I wonder if my experience was due to heavy drain scale tiring my Empoisoners out faster or something. I've just done a bit of playtesting, and Empoisoners casting Summon Skeleton/Summon Dead have done fine, except for when the faced a mounted commander. In that case the two Skull Talismans being worn by the prophet Empoisoner saved the day.
Well, if after all they are effective without Skull Talismans, then this strategy is just a little bit more doable... |
Re: Best way to play C\'tis Miasma?
You should probably use a scout or a regular commander to do the actual conquering - no sense to waste an expensive assassin turn! Also, it's a good idea to make a fake attack with the selfsame scout even before bringing the assassinators to the province to see just how many and what type the commanders are, again to save the time of the lizards.
In my experience an empoisoner wins most anything but knight commanders with the animate skeleton. Sometimes a priest has heavy infantry guards and they get lucky, or a mounted commander might avoid a limping skeleton and attack the lizard instead, but generally it's a risk worth taking, in my opinion. |
Re: Best way to play C\'tis Miasma?
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Re: Best way to play C\'tis Miasma?
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Mounted Commanders, with their multiple weapons, are always able to beat Poisoners a disturbing amount of the time. They can kill your skeletons faster than you can make them and that's the end of that. Your army, which you actually will have despite everything, is itself capable of taking out enemy provinces that have cavalry at merely tremendous losses. But since you aren't fighting the battles against Barbarians and such, taking tremendous losses to capture farmlands is OK. In the later stages of early developement, your assassins can carry Skull Staves and cast Animate Skeletons. At that point they can take the commanders no problem. Quote:
A bunch of hearty fools attacking for twenty something points each? No thanks. Heavy Cav is even worse. A Mist Formed Soul Draining Air Queen can still just get killed on the opening charge. It's not likely, but it's not the kind of risks that are acceptable in a game that can potentially drag on for months. Yeah, a PoD pretender is not the kind of god that you are going to want to send frolicing into a pile of barbarians alone. This is irrelevent since at no time do you ever want to send your god frolicing in Barbarians, and because barbarians are so easy to Empoison that there is little temptation for Ctis to ever fight them. Remember, with all the troops you don't lose by not fighting, those few fights you actually do engage in can afford to be blood baths. Heck, on the first turn you should seriously consider purchasing an Assassin and whatever Mercenary company is available whilst researching Enchantment. -Frank |
Re: Best way to play C\'tis Miasma?
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You'd still be better off doing this with a ghost king though, as the etherealness makes him all but immune to normal troops once his protection gets high enough. |
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Re: Best way to play C\'tis Miasma?
I like taking the astral wyrm Order 3 growth 3 dom 9
3 astral. |
Re: Best way to play C\'tis Miasma?
Thanks for all the help.
I used the Saurlich as my pretender. Fairly strong chassi and he's immortal. I like the idea of the astral worm also. Everyone is right however that a Domain of 6 is not enough. I ended up right next to Oceana with a starting dominion of 9 and he is crushing my dominion and I'm having trouble getting to him. I like the early expanding with the assasins. That will help next game. Next game should be much better. |
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