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-   -   new mod: stronger national heroes (http://forum.shrapnelgames.com/showthread.php?t=24160)

Turin July 17th, 2005 03:32 PM

Re: new mod: stronger national heroes
 
uploaded version 1_2 in the first post. Tell me if you like the changes.

GriffinOfBuerrig July 20th, 2005 04:20 PM

Re: new mod: stronger national heroes
 
What about posting the changes outside the attachment here?

Oversway July 20th, 2005 04:56 PM

Re: new mod: stronger national heroes
 

Compared to 1.1, looks like

- Added an image for the mod (very nice)
- Rago: set weapons
- Marius Lorca: reinvig 4 -> 3, set weapon
- Master of the Games: reinvig 2 -> 1, set weapon and armor, set poor leader
- Hierogallus: str, att 15 -> 16, expert leader, set armor
- Knight of the Stone: set weapons
- Brangwen: mr 15 -> 17
- Hanif: set weapon
- Ghoul Baron: ap 7 -> 12, set armor
- Raterik: set enc 4, changed weapon, set black steel helmet, black steel full plate, black steel kite shield
- Hildegard: att 17 -> 16, def 18 -> 17, enc 2 -> 3, set weapons, armor
- Barthulf: changed weapons, set armor
- Niklatu: expertleader, set ap 12
- Orokestes: str 15 -> 16, set weapon
- Caractor: set weapon, added pillagebonus 25
- Angelique d'Armand: set armors
- Ramshead: removed awe, set weapon
- Panicratos: set weapon
- Farbaute: set weapons
- Sporsnjall: def 14 -> 16, set weapons
- Ainra: removed fire 2

Turin July 21st, 2005 04:33 AM

Re: new mod: stronger national heroes
 
Quote:

Oversway said:(edited by Turin, the stuff in brackets)

Compared to 1.1, looks like

- Added an image for the mod (very nice)
- Rago: set weapons(2 evening stars)
- Marius Lorca: reinvig 4 -> 3, set weapon (sword of swiftness)
- Master of the Games: reinvig 2 -> 1, set weapon and armor, set poor leader (no changes except I had to clear him to give him gloves of the gladiator)
- Hierogallus: str, att 15 -> 16, expert leader, set armor(got full plate mail)
- Knight of the Stone: set weapons(got sword of sharpness)
- Brangwen: mr 15 -> 17
- Hanif: set weapon(this is the member of the third tier, got poison dagger)
- Ghoul Baron: ap 7 -> 12, set armor(got blacksteel outfit)
- Raterik: set enc 4, changed weapon, set black steel helmet, black steel full plate, black steel kite shield(got star of heroes)
- Hildegard: att 17 -> 16, def 18 -> 17, enc 2 -> 3, set weapons, armor(got enchanted spear, shield and blacksteel helmet)
- Barthulf: changed weapons, set armor(see raterik)
- Niklatu: expertleader, set ap 12
- Orokestes: str 15 -> 16, set weapon(actually itīs pathos, got sword of sharpness)
- Caractor: set weapon, added pillagebonus 25(got implementator axe)
- Angelique d'Armand: set armors(just got a helmet)
- Ramshead: removed awe, set weapon( got enchanted spear)
- Panicratos: set weapon (enchanted spear)
- Farbaute: set weapons (axe of sharpness)
- Sporsnjall: def 14 -> 16, set weapons (enchanted spear)
- Ainra: removed fire 2

thanks for doing my work oversway! . Some things to clarify:
Ramshead still has awe2, my modding lines were redundant. Pathos got strength buffed from 15 to 16, not orokestes. Ainra still has fire 3, I just removed the change on the spiderform, since it wasnīt needed.(she has 2f2d2e in spiderform)

I consider the mod to be pretty much finished now, unless you make some nice suggestions http://forum.shrapnelgames.com/images/smilies/wink.gif. The only heroes, which I still find pretty boring are hierogallus and niklatu. Maybe I will replace hierogallus with a sentient hydra and Niklatu with a Predator race type hero.

Nerfix July 21st, 2005 11:17 AM

Re: new mod: stronger national heroes
 
Sentient hydra with 9 bile breaths! And water magic! An organic artillery battery. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez July 21st, 2005 11:55 AM

Re: new mod: stronger national heroes
 
If Tien Chi didn't have so good heroes already, I would suggest Sun the Monkey. Immortal, guards the Stables of Heaven and befriended (IIRC) the soldiers (so magic paths to summon Celestial Servants/Warriors, whatever they are), has a shape-changing stick which has length 6 and special effect 'Log' on hit. The last one means that when the stick hits, the effect of weapon 'Log' (just damage without str) also hits.


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