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-   -   Fighter issues. (http://forum.shrapnelgames.com/showthread.php?t=24162)

Alneyan June 13th, 2005 11:35 AM

Re: Fighter issues.
 
Quote:

RCCCL said:
Alneyan is correct.

Alneyan is *always* correct. Inflated egos aside, I am not sure you really want to make your units ram: they will ram right to the bitter end, so you can lose a lot quickly... though it's not that much a problem if you only use small fighter stacks (a ram against a planet does not stop until the colony has been destroyed).

Of course, since the strategical AI will never try to ram planets, that point is moot.

Strategia_In_Ultima June 13th, 2005 11:42 AM

Re: Fighter issues.
 
You want to use fighters to ram planets? You'd better (didn't think of that earlier) stick a few Cluster Bombs on 'em, then you can actually use the same fighters in more than one battle! http://forum.shrapnelgames.com/image...ies/tongue.gif

No, but really, I mean it. Try it out with Cluster Bombs and see if that'll work.

And that's only using fighters. If you were to take a Baseship (assuming you're playing stock), you could stick an entire battery of Planetary Napalm Bombs on it and glass a small to medium sized colony in a single volley.

PvK June 14th, 2005 02:32 AM

Re: Fighter issues.
 
Ya, cluster bomb fighters work quite well.

RCCCL June 14th, 2005 10:40 AM

Re: Fighter issues.
 
Thing is, I'm playing as pirates and don't really have the research base to get cluster bombs yet. I was using ship warheads in lue of rocket pods since I tried the pods and after one shot I lost the fighters anyway, so I figured I'd just have them ram the planet and get a little more dam out of them.


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