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-   -   Map Editing (http://forum.shrapnelgames.com/showthread.php?t=24171)

Grallon June 13th, 2005 04:08 PM

Re: Map Editing
 
Quote:

Endoperez said:


Change all pure white pixels to almost white (from 255,255,255 to 254,255,255), and add a single white pixel to every province you want there to be.

1) alright, how do I ask PaintShop to do this ? Identifying all white dots and changing them to offwhite or anything else ?

EDIT: for instance I found a very good one (high def map of Dereth (Asheron's Call)) that contains *lots* of white (glaciers etc) - so...?


2) WAP - working as planned heh http://forum.shrapnelgames.com/images/smilies/wink.gif? Fair enough.



G.

Gandalf Parker June 13th, 2005 04:57 PM

Re: Map Editing
 
Not sure about PaintShop but namy paint programs have a "swap" tool where you can set two colors to have color one changed to color two. Then set the brush really BIG and paint the whole map. To make things easy to see if I missed any I would change all white to a bright purple, then when you are sure you got it all change purple to off-white.

Some programs also have a menu item for "apply brush globally" which would save you actually brushing the whole map

Endoperez June 13th, 2005 07:04 PM

Re: Map Editing
 
Also, Photoshop and Gimp have some kind of color replacing tool, and you can select the amount of variance that is allowed. 0 is only the chosen color, while 20 or 40 or 60 would change different hues of that color.
These tools can also be used to, as an example, change Druid's green cape to blue without changing his face (very light orange?) or beard (too far from green of his cape).

NTJedi June 13th, 2005 07:13 PM

Re: Map Editing
 

SIDE QUESTION:
Is there any way to add to the current list of province population types ??
Also is it possible to have a province which has no recruitable units listed ??

I believe an interesting MOD or map command would allow for more types of recruitable units from provinces.

Endoperez June 14th, 2005 03:18 AM

Re: Map Editing
 
I don't think it is possible to add to the poptypes. It is possible to replace units of existing poptype, but the poptypes themselves can't be modded.

NTJedi June 14th, 2005 09:38 PM

Re: Map Editing
 


QUICK QUESTIONS:

Using GIMPs RLE Compression my current TGA file is 11MB.
What's the largest TGA file dominions2 can handle ??

How do I use GIMP to create those perfect white pixels needed by Dominions2 ??

Double Thanks

Cainehill June 14th, 2005 10:21 PM

Re: Map Editing
 

Not sure what the limit is, but both Shahrivar and the world map are somewhat over 50 megabytes in size.

As far as the perfect white goes : simply set Red Green and Blue to 255, the maximum value. (This can be done via the Color Picker (lower left hand area of the primary command window.) As far as setting an individual pixel to that value goes : no immediate idea. GIMP is not the easiest tool to use, and not for the faint of heart.

I'd be curious what was used to draw, say, the Shahrivar map myself.

Endoperez June 15th, 2005 11:25 AM

Re: Map Editing
 
I quess it would be done by double-clicking on the color box, setting the color to white either by changing numbers or by putting the selector to the white corner.

To input one and only one white pixel, I think you have to choose a drawing tool (pen, brush, whatever) and choose a brush (in the advanced tools, for me undre the tool selection) that is Circle (1px) or Square (1px) or similar. Just make sure the painting tool you use is not set to partial transparency. See the slider in top of the advanced tool selection box.

NTJedi June 20th, 2005 02:26 PM

Re: Map Editing
 

I was able to open the .tga file within the Dominions Editor yet it only shows a province on the very bottom left where no white pixels exist... I checked zooming as close as possible. I placed one perfect white pixel(255 for R,B,G) within the center of the map surrounded by a thick red border yet no luck trying to recognize this as a province within the dominions editor.

Any ideas or suggestions ?

Arralen June 21st, 2005 03:29 AM

Re: Map Editing
 
Post the .tga and the .map file (zipped) ...


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