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-   -   Characters as cargo (http://forum.shrapnelgames.com/showthread.php?t=24236)

Atrocities June 19th, 2005 11:06 PM

Re: Characters as cargo
 
I don't believe so. I have two components in the STM that are 0 cost KT but have 1 or 2 kt hit points that are limited to one per ship and seem to respect that restriction.

I really wish Aaron would have included a Hero system with SEIV like the one used in Rebellion. Who knows, my fingers are crossed for future games but I don't know - right now its just a nice thought.

The using a Facility as a leader is a good work around but again, what is stopping people from using them more than once? There are no limitis available for facilities, say for one per system on some abilities, which if used for a hero cannot be used for a facility.

Hero components are a novel idea and one that has not been exploited thus far. Sure we have a few who use them in a couple of mods, but really, I would love to see more in the way of generic uses. However, the likelyhood that a hero - say Admiral Thawn, could be used on every ship in the fleet kinda negates the prupose of having a single Hero such as Thawn. So we are back to generic "captain" components. Boring.

Atrocities June 20th, 2005 03:32 AM

Re: Characters as cargo
 
I just had a thought, and forgive me if this has already been done, I looked but did not see it in any mod so therefore I am bring it up here.

The idea to use cargo space for characters might be able to be done by creating a new vehicle type, a troop, but instead of calling it a troop, call it Hero or something. Give this "Hero" a kt size of 200 with any ability you want. This way you can have this "hero" on a planet or on a ship, it can transfer to one or the other, and it is of sufficent size as to limit its use. Additionally it can only be added to ships that have cargo ability so either a ship has to have a minimum of x cargo space or have the ability with the preset 200kt limit already included in its abilities via the Hull size.

Since the "Hero" troop is just that, a troop, it can be named and therefore tracked.

Again though, using more than one would become a problem and I do not believe it can be regulated. You could have specific components for this "hero" troop, but they would have to be large and used only in conjunction with a mount dedicated to the "Hero" kt size to avoid being added by mistake or dilibrately to Troops/Fighters/Weap Platforms.

In this way a player could create a Captain - giving them a component that say improves offensive or defense or both. Or an Admiral that gives a fleet bonus or something like the neural net. On planets it could be a General or Cornel or something.

What do you all think?

CovertJaguar June 20th, 2005 08:35 AM

Re: Characters as cargo
 
It allows for more variety and flexibility than the generic ship captain components. http://forum.shrapnelgames.com/images/smilies/laugh.gif Make them pay through the nose for that Fleet Admiral's training or for a much smaller bonus train a large number of Captains and distribute them about the galaxy as they are needed. It allows for mobility on the part of your officers. They can be sent where they are needed and redistributed later. Invading a planet? Well don't forget your General. Your Admiral too important to risk on a ship? Then leave him on a nearby planet to coordinate your attacks. The idea definitely has merit. It could potentially add an entire new layer to ship training. Let's say you have a fleet where each ship has a well trained captain verses an identical fleet with no trained officers. One guess as to who wins. http://forum.shrapnelgames.com/images/smilies/wink.gif

Strategia_In_Ultima June 20th, 2005 09:57 AM

Re: Characters as cargo
 
*****HOWEVER***** how do you plan to let the Heroes/Officers/Starfleet Cadets actually give bonuses to the ship/fleet they're traveling on?

Atrocities June 20th, 2005 11:21 AM

Re: Characters as cargo
 
Quote:

Strategia_In_Ultima said:
*****HOWEVER***** how do you plan to let the Heroes/Officers/Starfleet Cadets actually give bonuses to the ship/fleet they're traveling on?

If they are vehicles, say a troop, then you just add the ability to the abilities. Or you create large kt components with the ability you desire, and use a kt size specific mount, one that will only work with "hero's" and presto your in the money.

Atrocities June 20th, 2005 11:26 AM

Re: Characters as cargo
 
CK just pointed out that cargo does not transfer its bonus so I guess this concept is mute. The limitations of the game seem to keep preventing us from implamenting a "hero" system no matter how we try to work around it. Oh well, I tried.


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