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Re: problems with massive retrofits
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Those you haven't gotten to are idle. If you click the ship, and the eyeball icon is "on", then the ship has orders, and if you click that, you'll see it says "Retrofit to Deathmonger Mk III" (example) If your retrofit isn't going to replace your engines, you can even order the retrofit, then give move orders. The ship will swap out the components and then run for it on the same turn. If you end your movement on a sector with repair, you can get the retro, move and repair all done in one turn. Handy when you want to retrofit more than the local repair facilities can handle. And you don't waste a turn moving before starting the retrofit. --- Actually, my PC is only worth about $250 Canadian these days. To give you an idea, the case has a winME license sticker on it, (though I long ago upgraded to 98). |
Re: problems with massive retrofits
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Re: problems with massive retrofits
Of course, it dosen't really matter too much anyways.
If you give the order to retrofit again, it clears the old orders if present. Just keep going from the last one you're fairly sure you did... If you miss one or two, no problem; do them next turn. |
Re: problems with massive retrofits
From webster.com:
Main Entry: tech·no·crat Function: noun 1 : an adherent of technocracy 2 : a technical expert; especially : one exercising managerial authority |
Re: problems with massive retrofits
So my usage was correct? Just didn't need the hyphen. Speeling has never been my strong suit. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: problems with massive retrofits
No one had my suggestion so I'll throw my idea in 'cause I've had that same thing. My solution is to temporarily fleet 'em. Simple yet effective 'cause ships in a fleet don't show up in the retro fit queue.
If they're already fleeted, just remove the ships from that fleet you want to retrofit, do the deed and put 'em back in. They still get repaired if they're in a fleet, don't loose any ship or fleet experience, etc. etc. - I find no downfalls about it. If you try it a little, you'll see what I mean - especially when you have 150+ ships in the sector. Every place I do retrofits, I always have temp fleets; preRetrofitXX and postRetrofitXX and that keeps my retrofit queue clean, lean, and mean. http://forum.shrapnelgames.com/images/smilies/smirk.gif |
Re: problems with massive retrofits
I'm not sure how that applies to a simultaneous turn game, where the ships in question can't be readded to a fleet until the next turn (after they've followed the retrofit order).
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