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-   -   FIghter missile pods, too powerful? (http://forum.shrapnelgames.com/showthread.php?t=2439)

geoschmo March 20th, 2001 09:13 PM

Re: FIghter missile pods, too powerful?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Rocket Pods can fire ONCE in combat. Easy to get around with Tactical, just have your carrier pick them up and relaunch, but then you have to worry about the carrier getting shot up.<HR></BLOCKQUOTE>

Excuse me but did I miss something here? I have been playing this game for months and always use tactical. You can pick-up fighters and relaunch them during combat?

How do you do that?

Geo

JDL March 20th, 2001 09:52 PM

Re: FIghter missile pods, too powerful?
 
ok I see your points, let me counter.

A deadly first strike is worth its weight in gold because all those 30 turns with DUC is useless if your fighters get taken out with each turns worth of PDC's

If you swarm and kill 90% of his forces in the first strike let your escorts take the rest.

Set strategic fighter tactics to:

Primary - optimal range
Secondary - don't get hurt

They'll shoot and scoot

Point 2
You don't need medium or large fighters

You need SWARMS of small fighters.

More bang for the buck

BIGGEST REASON OF ALL: NOOOO MAINTENANCE http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

30 light fighters w/ missile 3 on each planet is a really decent defensive setup too. (which really isn't that expensive research wise) you probably already have missile 3 at this point anyway.

[This message has been edited by JDL (edited 20 March 2001).]

Triumvir Emphy March 20th, 2001 10:03 PM

Re: FIghter missile pods, too powerful?
 
An other reason Rocket pod fighters are not too powerfull is that they only fire on ships/planets.

If you are fighting a carrier/fighter heavy opponent, his main weapon is fighters not carriers, i usually don't even bring my carriers to battle, they just ferry fighters from system to system. Fighters to be usefull in planet defense need to be able to attack all kinds of targets.

Will March 21st, 2001 04:51 AM

Re: FIghter missile pods, too powerful?
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by geoschmo:
Excuse me but did I miss something here? I have been playing this game for months and always use tactical. You can pick-up fighters and relaunch them during combat?

How do you do that?

Geo
<HR></BLOCKQUOTE>

Well, I haven't exactly tried it recently, did it quite a few times in early beta and in SEIII (very useful in SEIII to "repair" fighters in combat... go in with one hit point left, come back out full strength). Should be a something like "Recover Units" in the Orders menu... if there isn't, oops, my bad http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Q March 21st, 2001 08:16 PM

Re: FIghter missile pods, too powerful?
 
Sorry Will, but it is not possible to recover fighters during tactical combat. So fighters cannot be recharged during combat and I think this is o.K.


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