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-   -   lag in detonations and destroyed vehicles (http://forum.shrapnelgames.com/showthread.php?t=24415)

Alby June 27th, 2005 02:57 PM

Re: lag in detonations and destroyed vehicles
 
Quote:

SCAJolly said:
It's very annoying, and I vote for removing the clunk. If you're going to receive the message of that the commander of the tank squadron has been shot dead, then please do it without the clunk! I don't know which effect the designer hoped for when adding this feature, but I'm not liking it. http://forum.shrapnelgames.com/images/smilies/happy.gif

I am getting the "Clunk" or "Tonk" I called it in another thread.
I even get it when small arms are fired at a tank, I cannot tell if it is supposed to be the ricochet sound, but is not fully playing or what.

Miki June 27th, 2005 07:08 PM

Re: lag in detonations and destroyed vehicles
 
Hi gents,

I have noticed that time lag also in my current pbem and solo games. It happens always irrespective of the weapon that caused the destruction. The time lag also occurs in cases that result in no destruction. My opponents noticed the same thing, also.

Saludos
Miki


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