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-   -   Is AI/ministers worthless for pop relocation? (http://forum.shrapnelgames.com/showthread.php?t=2443)

Nitram Draw March 20th, 2001 02:17 AM

Re: Is AI/ministers worthless for pop relocation?
 
I use Population mininster all the time and occasionally the transports get stuck in one place. Try leaving the minister on but give the transport orders to move where you want some population. This may unstick it.

pathfinder March 20th, 2001 02:22 AM

Re: Is AI/ministers worthless for pop relocation?
 
I use the transport minister to move population all the time, though he/she is a bit slow some times.

[This message has been edited by pathfinder (edited 19 March 2001).]

Trancejeremy March 20th, 2001 05:54 AM

Re: Is AI/ministers worthless for pop relocation?
 
My trouble with was it would mix conquered aliens in with my own people. Which is a problem when they breathe different atmospheres.

Aussie Gamer March 20th, 2001 07:39 AM

Re: Is AI/ministers worthless for pop relocation?
 
I have used the ministers for Pop moving and they are pretty stupid.
They removal a lot of population from the homeworlds sometimes taking them done below 2000.
They only do one thing per turn, eg move to a planet, next turn unload, next turn move again.
They basically take the population to the closest planet and fill it up forst, leaving no room for natural growth.
I feel that they are a waste of time and don't work properly.
DON'T USE THEM>>>

Nitram Draw March 21st, 2001 02:26 AM

Re: Is AI/ministers worthless for pop relocation?
 
Later in the game when you have lots of conlonies the minister comes in handy. It is a real chore moving population around when you have 50-60 planets.


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