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Re: Newbie - General Concepts
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I understand all the strategic stuff, and the tactical stuff, its just the huge amount of Magic items and spell that I'm just scratching the surface on. In games like this I usually don't worry about it until it matters, then I learn it. |
Re: Newbie - General Concepts
I knew I was forgetting something in my list! As Galdalf Parker said, you can recruit wizards from some provinces.
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Re: Newbie - General Concepts
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Thanks, it's probably a really basic question...but I am just starting out... Alarik |
Re: Newbie - General Concepts
Research opens up new spells in schools.
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Re: Newbie - General Concepts
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Thanks, Alarik |
Re: Newbie - General Concepts
No, you don't. You choose magic path levels. You then research the different magic schools.
Boosting your magic paths is described above. CC |
Re: Newbie - General Concepts
Alright....obviously, my command of the language (and rulebook terminology) is not what I thought it was...but I think I've got it now.
thanks! Alarik |
Re: Newbie - General Concepts
Also, C'tis is the best nation in the game.
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Re: Newbie - General Concepts
Except when fighting in cold (and Wolven Winter and/or Illwinter hurts even more than usual), and they don't have Jotunheim's solid province defense, and lizard Shamans (main researchers) won't transform into Nether Dart-casting terrors as with Utgård, and they don't have stealth capability, and they are weak in Astral and don't have easy access to any mass-movements spells except Stygian Paths (next to useless) except in Miasma theme, and...
But yes, it does have strengths. As does every other nation. |
Re: Newbie - General Concepts
Why are you talking about Jotunheim? Caelum is The Way!
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